Experimental Evaluation of T-Learning Applications Usability
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F62690094%3A18450%2F13%3A50001446" target="_blank" >RIV/62690094:18450/13:50001446 - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Experimental Evaluation of T-Learning Applications Usability
Popis výsledku v původním jazyce
In the telecommunication realm the emergence of interactive digital television enables the formation of the T-learning concept. It further enriches the field of learning technologies. Moreover, this concept exemplifies a technique potentially attemptingto address the topical issues with aging population. T-learning can enhance the involvement of elderly in everyday life and support the quality of their lives. Therefore, the paper examines how a specific target group of the elderly participants perceives the usability of the learning application using various types of interaction devices. The experiment with standard television device, set-top-box set, a commonly used remote control and a specially developed pointer for the purposes of this study is described. Two hypotheses are tested with the help of the System Usability Scale (SUS). Three tested applications reach standardised SUS scores 65.5?11.2; 63?14; and 59?12 which confirm their usability. The experiment proves that a control
Název v anglickém jazyce
Experimental Evaluation of T-Learning Applications Usability
Popis výsledku anglicky
In the telecommunication realm the emergence of interactive digital television enables the formation of the T-learning concept. It further enriches the field of learning technologies. Moreover, this concept exemplifies a technique potentially attemptingto address the topical issues with aging population. T-learning can enhance the involvement of elderly in everyday life and support the quality of their lives. Therefore, the paper examines how a specific target group of the elderly participants perceives the usability of the learning application using various types of interaction devices. The experiment with standard television device, set-top-box set, a commonly used remote control and a specially developed pointer for the purposes of this study is described. Two hypotheses are tested with the help of the System Usability Scale (SUS). Three tested applications reach standardised SUS scores 65.5?11.2; 63?14; and 59?12 which confirm their usability. The experiment proves that a control
Klasifikace
Druh
J<sub>x</sub> - Nezařazeno - Článek v odborném periodiku (Jimp, Jsc a Jost)
CEP obor
IN - Informatika
OECD FORD obor
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Návaznosti výsledku
Projekt
<a href="/cs/project/7E09032" target="_blank" >7E09032: VITAL MIND</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2013
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
International review on computers and software
ISSN
1828-6003
e-ISSN
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Svazek periodika
8
Číslo periodika v rámci svazku
5
Stát vydavatele periodika
IT - Italská republika
Počet stran výsledku
6
Strana od-do
1120-1125
Kód UT WoS článku
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EID výsledku v databázi Scopus
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