Applying persuasive principles to influence students in adopting deeper learning approaches
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F62690094%3A18450%2F13%3A50002679" target="_blank" >RIV/62690094:18450/13:50002679 - isvavai.cz</a>
Výsledek na webu
<a href="https://sites.google.com/site/iweplet2013/program" target="_blank" >https://sites.google.com/site/iweplet2013/program</a>
DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Applying persuasive principles to influence students in adopting deeper learning approaches
Popis výsledku v původním jazyce
This paper discusses the development, evaluation and sharing of Persuasive Learning Objects (PLOTs) in teaching database concepts for Computing and Business computing students. Persuasion is not a new concept in education; tutors have used it in variousforms to influence students? learning behaviour in the classroom. The challenge is to apply the persuasive concepts effectively through digital e-learning technologies, especially in the Virtual Learning Environment (VLE). BJ Fogg (2003) paves the way inproviding the structure around which people understand and apply persuasive design, mediated through computer technology. In the paper we explore how persuasive learning designs can be effectively applied in development of PLOTs which are then used within VLE with the aim of changing students? behaviour towards adopting a deeper learning approach. Results indicate a degree of behaviour change towards becoming more self-regulated learners.
Název v anglickém jazyce
Applying persuasive principles to influence students in adopting deeper learning approaches
Popis výsledku anglicky
This paper discusses the development, evaluation and sharing of Persuasive Learning Objects (PLOTs) in teaching database concepts for Computing and Business computing students. Persuasion is not a new concept in education; tutors have used it in variousforms to influence students? learning behaviour in the classroom. The challenge is to apply the persuasive concepts effectively through digital e-learning technologies, especially in the Virtual Learning Environment (VLE). BJ Fogg (2003) paves the way inproviding the structure around which people understand and apply persuasive design, mediated through computer technology. In the paper we explore how persuasive learning designs can be effectively applied in development of PLOTs which are then used within VLE with the aim of changing students? behaviour towards adopting a deeper learning approach. Results indicate a degree of behaviour change towards becoming more self-regulated learners.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
IN - Informatika
OECD FORD obor
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Návaznosti výsledku
Projekt
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Návaznosti
O - Projekt operacniho programu
Ostatní
Rok uplatnění
2013
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
International workshop on EuroPLOT persuasive technology for learning, education, and teaching (IWEPLET 2013)
ISBN
978-1-291-47628-6
ISSN
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e-ISSN
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Počet stran výsledku
8
Strana od-do
37-44
Název nakladatele
Leeds metropolitan university
Místo vydání
Leeds
Místo konání akce
Paphos, Kypr
Datum konání akce
16. 9. 2013
Typ akce podle státní příslušnosti
EUR - Evropská akce
Kód UT WoS článku
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