Encouraging spontaneous synchronisation with D-Jogger, an adaptive music player that aligns movement and music
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F62690094%3A18450%2F14%3A50002694" target="_blank" >RIV/62690094:18450/14:50002694 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.plos.org/10.1371/journal.pone.0114234" target="_blank" >http://dx.plos.org/10.1371/journal.pone.0114234</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1371/journal.pone.0114234" target="_blank" >10.1371/journal.pone.0114234</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Encouraging spontaneous synchronisation with D-Jogger, an adaptive music player that aligns movement and music
Popis výsledku v původním jazyce
In this study we explore how music can entrain human walkers to synchronise to the musical beat without being instructed to do so. For this, we use an interactive music player, called D-Jogger, that senses the user's walking tempo and phase. D-Jogger aligns the music by manipulating the timing difference between beats and footfalls. Experiments are reported that led to the development and optimisation of four alignment strategies. The first strategy matched the music's tempo continuously to the runner'space. The second strategy matched the music's tempo at the beginning of a song to the runner's pace, keeping the tempo constant for the remainder of the song. The third alignment starts a song in perfect phase synchrony and continues to adjust the tempoto match the runner's pace. The fourth and last strategy additionally adjusts the phase of the music so each beat matches a footfall. The first two strategies resulted in a minor increase of steps in phase synchrony with the main beat wh
Název v anglickém jazyce
Encouraging spontaneous synchronisation with D-Jogger, an adaptive music player that aligns movement and music
Popis výsledku anglicky
In this study we explore how music can entrain human walkers to synchronise to the musical beat without being instructed to do so. For this, we use an interactive music player, called D-Jogger, that senses the user's walking tempo and phase. D-Jogger aligns the music by manipulating the timing difference between beats and footfalls. Experiments are reported that led to the development and optimisation of four alignment strategies. The first strategy matched the music's tempo continuously to the runner'space. The second strategy matched the music's tempo at the beginning of a song to the runner's pace, keeping the tempo constant for the remainder of the song. The third alignment starts a song in perfect phase synchrony and continues to adjust the tempoto match the runner's pace. The fourth and last strategy additionally adjusts the phase of the music so each beat matches a footfall. The first two strategies resulted in a minor increase of steps in phase synchrony with the main beat wh
Klasifikace
Druh
J<sub>x</sub> - Nezařazeno - Článek v odborném periodiku (Jimp, Jsc a Jost)
CEP obor
AN - Psychologie
OECD FORD obor
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Návaznosti výsledku
Projekt
—
Návaznosti
V - Vyzkumna aktivita podporovana z jinych verejnych zdroju
Ostatní
Rok uplatnění
2014
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
PLoS One
ISSN
1932-6203
e-ISSN
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Svazek periodika
9
Číslo periodika v rámci svazku
12
Stát vydavatele periodika
US - Spojené státy americké
Počet stran výsledku
40
Strana od-do
1-40
Kód UT WoS článku
000347515300022
EID výsledku v databázi Scopus
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