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Obtaining managerial skills in virtual reality

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F62690094%3A18450%2F19%3A50016211" target="_blank" >RIV/62690094:18450/19:50016211 - isvavai.cz</a>

  • Výsledek na webu

    <a href="https://link.springer.com/chapter/10.1007/978-3-030-35343-8_18" target="_blank" >https://link.springer.com/chapter/10.1007/978-3-030-35343-8_18</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1007/978-3-030-35343-8_18" target="_blank" >10.1007/978-3-030-35343-8_18</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Obtaining managerial skills in virtual reality

  • Popis výsledku v původním jazyce

    Virtual worlds are very versatile environments. It isn’t a didactic device narrowly focused on one or a few uses, but it allows a wide range of activities, teaching forms and methods. In the paper’s introductory part, virtual worlds are defined in the conceptual and content areas. Further, their technological concept is described. Using the available knowledge, didactic-technological aspects have been defined to accelerate the use options of these virtual worlds in the role of the educational environment. The research aim is to describe the benefits and drawbacks of using virtual reality in management teaching and to answer the research question RQ: Are managerial skills training in a simulated environment more effective than oth-er teaching methods, thanks to clarity? In the paper’s application part, a research survey on respondents groups A and B is described, whose aim was to compare the deployment of virtual reality in teaching managerial skills of bachelor students with the traditional way of teaching. Subsequently, a questionnaire was carried out by all respondents, where 7 questions were placed with the possibility of evaluation on a scale of 1 - 5 points where 5 points are the highest ranking. The basic questionnaire file included all respondents. The Student´s T Test was used. Conclusions and recommendations were formed, based on the synthesis of the acquired knowledge.

  • Název v anglickém jazyce

    Obtaining managerial skills in virtual reality

  • Popis výsledku anglicky

    Virtual worlds are very versatile environments. It isn’t a didactic device narrowly focused on one or a few uses, but it allows a wide range of activities, teaching forms and methods. In the paper’s introductory part, virtual worlds are defined in the conceptual and content areas. Further, their technological concept is described. Using the available knowledge, didactic-technological aspects have been defined to accelerate the use options of these virtual worlds in the role of the educational environment. The research aim is to describe the benefits and drawbacks of using virtual reality in management teaching and to answer the research question RQ: Are managerial skills training in a simulated environment more effective than oth-er teaching methods, thanks to clarity? In the paper’s application part, a research survey on respondents groups A and B is described, whose aim was to compare the deployment of virtual reality in teaching managerial skills of bachelor students with the traditional way of teaching. Subsequently, a questionnaire was carried out by all respondents, where 7 questions were placed with the possibility of evaluation on a scale of 1 - 5 points where 5 points are the highest ranking. The basic questionnaire file included all respondents. The Student´s T Test was used. Conclusions and recommendations were formed, based on the synthesis of the acquired knowledge.

Klasifikace

  • Druh

    D - Stať ve sborníku

  • CEP obor

  • OECD FORD obor

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Návaznosti výsledku

  • Projekt

  • Návaznosti

    S - Specificky vyzkum na vysokych skolach

Ostatní

  • Rok uplatnění

    2019

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název statě ve sborníku

    Innovative Technologies and Learning

  • ISBN

    978-3-030-35342-1

  • ISSN

    0302-9743

  • e-ISSN

    1611-3349

  • Počet stran výsledku

    10

  • Strana od-do

    165-174

  • Název nakladatele

    Springer

  • Místo vydání

    Cham

  • Místo konání akce

    Tromso, Norway

  • Datum konání akce

    2. 12. 2019

  • Typ akce podle státní příslušnosti

    WRD - Celosvětová akce

  • Kód UT WoS článku