Effectiveness of Learning with the Support of a Virtual Environment (Experiment in University Teaching)
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F62690094%3A18450%2F17%3A50013928" target="_blank" >RIV/62690094:18450/17:50013928 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.1007/978-3-319-71084-6_14" target="_blank" >http://dx.doi.org/10.1007/978-3-319-71084-6_14</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/978-3-319-71084-6_14" target="_blank" >10.1007/978-3-319-71084-6_14</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Effectiveness of Learning with the Support of a Virtual Environment (Experiment in University Teaching)
Popis výsledku v původním jazyce
Virtual worlds are very universal environments that can also be used as a didactic means that allows for the application of a wide range of activities, as well as various teaching forms and methods. The introductory section of the article presents a definition of virtual worlds on the conceptual and content levels, and also provides a description of their technological concept. The didactic-technological aspects that accelerate most of the opportunities to use virtual worlds within the education process have been determined using available knowledge. The main aim of the research was to clarify whether the appropriate use of virtual environment in the instruction leads to a corresponding student performance in cognitive learning. The partial aim of the research was a mutual comparison of two leaning virtual environments i.e. Second Life and Minecraft, selection of which was intentional as these have currently been the most widely used virtual environments. Application themes of the action research were focused mainly on the phenomena associated with the implementation of virtual collaborative environment. The assessment was realised by means of didactic and managerial criteria.
Název v anglickém jazyce
Effectiveness of Learning with the Support of a Virtual Environment (Experiment in University Teaching)
Popis výsledku anglicky
Virtual worlds are very universal environments that can also be used as a didactic means that allows for the application of a wide range of activities, as well as various teaching forms and methods. The introductory section of the article presents a definition of virtual worlds on the conceptual and content levels, and also provides a description of their technological concept. The didactic-technological aspects that accelerate most of the opportunities to use virtual worlds within the education process have been determined using available knowledge. The main aim of the research was to clarify whether the appropriate use of virtual environment in the instruction leads to a corresponding student performance in cognitive learning. The partial aim of the research was a mutual comparison of two leaning virtual environments i.e. Second Life and Minecraft, selection of which was intentional as these have currently been the most widely used virtual environments. Application themes of the action research were focused mainly on the phenomena associated with the implementation of virtual collaborative environment. The assessment was realised by means of didactic and managerial criteria.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
50301 - Education, general; including training, pedagogy, didactics [and education systems]
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2017
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
ISBN
978-3-319-71083-9
ISSN
0302-9743
e-ISSN
neuvedeno
Počet stran výsledku
9
Strana od-do
125-133
Název nakladatele
Springer Verlag
Místo vydání
Germany
Místo konání akce
Cape Town, South Africa
Datum konání akce
20. 9. 2017
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
—