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Effectiveness of Learning with the Support of a Virtual Environment (Experiment in University Teaching)

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F62690094%3A18450%2F17%3A50013928" target="_blank" >RIV/62690094:18450/17:50013928 - isvavai.cz</a>

  • Výsledek na webu

    <a href="http://dx.doi.org/10.1007/978-3-319-71084-6_14" target="_blank" >http://dx.doi.org/10.1007/978-3-319-71084-6_14</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1007/978-3-319-71084-6_14" target="_blank" >10.1007/978-3-319-71084-6_14</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Effectiveness of Learning with the Support of a Virtual Environment (Experiment in University Teaching)

  • Popis výsledku v původním jazyce

    Virtual worlds are very universal environments that can also be used as a didactic means that allows for the application of a wide range of activities, as well as various teaching forms and methods. The introductory section of the article presents a definition of virtual worlds on the conceptual and content levels, and also provides a description of their technological concept. The didactic-technological aspects that accelerate most of the opportunities to use virtual worlds within the education process have been determined using available knowledge. The main aim of the research was to clarify whether the appropriate use of virtual environment in the instruction leads to a corresponding student performance in cognitive learning. The partial aim of the research was a mutual comparison of two leaning virtual environments i.e. Second Life and Minecraft, selection of which was intentional as these have currently been the most widely used virtual environments. Application themes of the action research were focused mainly on the phenomena associated with the implementation of virtual collaborative environment. The assessment was realised by means of didactic and managerial criteria.

  • Název v anglickém jazyce

    Effectiveness of Learning with the Support of a Virtual Environment (Experiment in University Teaching)

  • Popis výsledku anglicky

    Virtual worlds are very universal environments that can also be used as a didactic means that allows for the application of a wide range of activities, as well as various teaching forms and methods. The introductory section of the article presents a definition of virtual worlds on the conceptual and content levels, and also provides a description of their technological concept. The didactic-technological aspects that accelerate most of the opportunities to use virtual worlds within the education process have been determined using available knowledge. The main aim of the research was to clarify whether the appropriate use of virtual environment in the instruction leads to a corresponding student performance in cognitive learning. The partial aim of the research was a mutual comparison of two leaning virtual environments i.e. Second Life and Minecraft, selection of which was intentional as these have currently been the most widely used virtual environments. Application themes of the action research were focused mainly on the phenomena associated with the implementation of virtual collaborative environment. The assessment was realised by means of didactic and managerial criteria.

Klasifikace

  • Druh

    D - Stať ve sborníku

  • CEP obor

  • OECD FORD obor

    50301 - Education, general; including training, pedagogy, didactics [and education systems]

Návaznosti výsledku

  • Projekt

  • Návaznosti

    S - Specificky vyzkum na vysokych skolach

Ostatní

  • Rok uplatnění

    2017

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název statě ve sborníku

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

  • ISBN

    978-3-319-71083-9

  • ISSN

    0302-9743

  • e-ISSN

    neuvedeno

  • Počet stran výsledku

    9

  • Strana od-do

    125-133

  • Název nakladatele

    Springer Verlag

  • Místo vydání

    Germany

  • Místo konání akce

    Cape Town, South Africa

  • Datum konání akce

    20. 9. 2017

  • Typ akce podle státní příslušnosti

    WRD - Celosvětová akce

  • Kód UT WoS článku