Technology integration of using digital gameplay for enhancing EFL college students' behavior intention
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F62690094%3A18450%2F23%3A50021315" target="_blank" >RIV/62690094:18450/23:50021315 - isvavai.cz</a>
Výsledek na webu
<a href="https://www.cedtech.net/article/technology-integration-of-using-digital-gameplay-for-enhancing-efl-college-students-behavior-13454" target="_blank" >https://www.cedtech.net/article/technology-integration-of-using-digital-gameplay-for-enhancing-efl-college-students-behavior-13454</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.30935/cedtech/13454" target="_blank" >10.30935/cedtech/13454</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Technology integration of using digital gameplay for enhancing EFL college students' behavior intention
Popis výsledku v původním jazyce
This abstract presents a research study that investigates the effects of technology integration (TI) through digital gameplay on English as a foreign language (EFL) college students' behavior intention. The study employs a mixed-methods research design, combining quantitative and qualitative data collection and analysis methods. The quantitative phase involves a pre-and post-test design, measuring the behavior intention of EFL college students before and after engaging in digital gameplay activities. The qualitative phase involves in-depth interviews and focus group discussions to gather students' perceptions and experiences with using digital gameplay in their language learning process. The findings reveal that TI through digital gameplay positively influences EFL college students' behavior intention, including their motivation, engagement, and self-efficacy in language learning. The qualitative data provide insights into students' perceptions of the benefits and challenges of using digital gameplay, highlighting its potential for improving language skills, fostering social interaction, and promoting autonomous learning. The implications of the study suggest that incorporating digital gameplay in EFL college classrooms can be an effective approach to enhance students' behavior intention and contribute to their language learning outcomes. This study contributes to the existing literature on TI in language education and provides practical recommendations for educators and policymakers to leverage digital gameplay for enhancing EFL college students' behavior intention.
Název v anglickém jazyce
Technology integration of using digital gameplay for enhancing EFL college students' behavior intention
Popis výsledku anglicky
This abstract presents a research study that investigates the effects of technology integration (TI) through digital gameplay on English as a foreign language (EFL) college students' behavior intention. The study employs a mixed-methods research design, combining quantitative and qualitative data collection and analysis methods. The quantitative phase involves a pre-and post-test design, measuring the behavior intention of EFL college students before and after engaging in digital gameplay activities. The qualitative phase involves in-depth interviews and focus group discussions to gather students' perceptions and experiences with using digital gameplay in their language learning process. The findings reveal that TI through digital gameplay positively influences EFL college students' behavior intention, including their motivation, engagement, and self-efficacy in language learning. The qualitative data provide insights into students' perceptions of the benefits and challenges of using digital gameplay, highlighting its potential for improving language skills, fostering social interaction, and promoting autonomous learning. The implications of the study suggest that incorporating digital gameplay in EFL college classrooms can be an effective approach to enhance students' behavior intention and contribute to their language learning outcomes. This study contributes to the existing literature on TI in language education and provides practical recommendations for educators and policymakers to leverage digital gameplay for enhancing EFL college students' behavior intention.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
50301 - Education, general; including training, pedagogy, didactics [and education systems]
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2023
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
CONTEMPORARY EDUCATIONAL TECHNOLOGY
ISSN
1309-517X
e-ISSN
1309-517X
Svazek periodika
15
Číslo periodika v rámci svazku
4
Stát vydavatele periodika
GB - Spojené království Velké Británie a Severního Irska
Počet stran výsledku
17
Strana od-do
"Article number: ep452"
Kód UT WoS článku
001143606500006
EID výsledku v databázi Scopus
2-s2.0-85173987485