Vše

Co hledáte?

Vše
Projekty
Výsledky výzkumu
Subjekty

Rychlé hledání

  • Projekty podpořené TA ČR
  • Významné projekty
  • Projekty s nejvyšší státní podporou
  • Aktuálně běžící projekty

Chytré vyhledávání

  • Takto najdu konkrétní +slovo
  • Takto z výsledků -slovo zcela vynechám
  • “Takto můžu najít celou frázi”

Technology integration of using digital gameplay for enhancing EFL college students' behavior intention

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F62690094%3A18450%2F23%3A50021315" target="_blank" >RIV/62690094:18450/23:50021315 - isvavai.cz</a>

  • Výsledek na webu

    <a href="https://www.cedtech.net/article/technology-integration-of-using-digital-gameplay-for-enhancing-efl-college-students-behavior-13454" target="_blank" >https://www.cedtech.net/article/technology-integration-of-using-digital-gameplay-for-enhancing-efl-college-students-behavior-13454</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.30935/cedtech/13454" target="_blank" >10.30935/cedtech/13454</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Technology integration of using digital gameplay for enhancing EFL college students' behavior intention

  • Popis výsledku v původním jazyce

    This abstract presents a research study that investigates the effects of technology integration (TI) through digital gameplay on English as a foreign language (EFL) college students&apos; behavior intention. The study employs a mixed-methods research design, combining quantitative and qualitative data collection and analysis methods. The quantitative phase involves a pre-and post-test design, measuring the behavior intention of EFL college students before and after engaging in digital gameplay activities. The qualitative phase involves in-depth interviews and focus group discussions to gather students&apos; perceptions and experiences with using digital gameplay in their language learning process. The findings reveal that TI through digital gameplay positively influences EFL college students&apos; behavior intention, including their motivation, engagement, and self-efficacy in language learning. The qualitative data provide insights into students&apos; perceptions of the benefits and challenges of using digital gameplay, highlighting its potential for improving language skills, fostering social interaction, and promoting autonomous learning. The implications of the study suggest that incorporating digital gameplay in EFL college classrooms can be an effective approach to enhance students&apos; behavior intention and contribute to their language learning outcomes. This study contributes to the existing literature on TI in language education and provides practical recommendations for educators and policymakers to leverage digital gameplay for enhancing EFL college students&apos; behavior intention.

  • Název v anglickém jazyce

    Technology integration of using digital gameplay for enhancing EFL college students' behavior intention

  • Popis výsledku anglicky

    This abstract presents a research study that investigates the effects of technology integration (TI) through digital gameplay on English as a foreign language (EFL) college students&apos; behavior intention. The study employs a mixed-methods research design, combining quantitative and qualitative data collection and analysis methods. The quantitative phase involves a pre-and post-test design, measuring the behavior intention of EFL college students before and after engaging in digital gameplay activities. The qualitative phase involves in-depth interviews and focus group discussions to gather students&apos; perceptions and experiences with using digital gameplay in their language learning process. The findings reveal that TI through digital gameplay positively influences EFL college students&apos; behavior intention, including their motivation, engagement, and self-efficacy in language learning. The qualitative data provide insights into students&apos; perceptions of the benefits and challenges of using digital gameplay, highlighting its potential for improving language skills, fostering social interaction, and promoting autonomous learning. The implications of the study suggest that incorporating digital gameplay in EFL college classrooms can be an effective approach to enhance students&apos; behavior intention and contribute to their language learning outcomes. This study contributes to the existing literature on TI in language education and provides practical recommendations for educators and policymakers to leverage digital gameplay for enhancing EFL college students&apos; behavior intention.

Klasifikace

  • Druh

    J<sub>imp</sub> - Článek v periodiku v databázi Web of Science

  • CEP obor

  • OECD FORD obor

    50301 - Education, general; including training, pedagogy, didactics [and education systems]

Návaznosti výsledku

  • Projekt

  • Návaznosti

    S - Specificky vyzkum na vysokych skolach

Ostatní

  • Rok uplatnění

    2023

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název periodika

    CONTEMPORARY EDUCATIONAL TECHNOLOGY

  • ISSN

    1309-517X

  • e-ISSN

    1309-517X

  • Svazek periodika

    15

  • Číslo periodika v rámci svazku

    4

  • Stát vydavatele periodika

    GB - Spojené království Velké Británie a Severního Irska

  • Počet stran výsledku

    17

  • Strana od-do

    "Article number: ep452"

  • Kód UT WoS článku

    001143606500006

  • EID výsledku v databázi Scopus

    2-s2.0-85173987485