Example-Based Expressive Animation of 2D Rigid Bodies
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F17%3A00312457" target="_blank" >RIV/68407700:21230/17:00312457 - isvavai.cz</a>
Výsledek na webu
<a href="http://dcgi.fel.cvut.cz/home/sykorad/animation.html" target="_blank" >http://dcgi.fel.cvut.cz/home/sykorad/animation.html</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1145/3072959.3073611" target="_blank" >10.1145/3072959.3073611</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Example-Based Expressive Animation of 2D Rigid Bodies
Popis výsledku v původním jazyce
We present a novel approach to facilitate the creation of stylized 2D rigid body animations. Our approach can handle multiple rigid objects following complex physically-simulated trajectories with collisions, while retaining a unique artistic style directly specified by the user. Starting with an existing target animation (e.g., produced by a physical simulation engine) an artist interactively draws over a sparse set of frames, and the desired appearance and motion stylization is automatically propagated to the rest of the sequence. The stylization process may also be performed in an off-line batch process from a small set of drawn sequences. To achieve these goals, we combine parametric deformation synthesis that generalizes and reuses hand-drawn exemplars, with non-parametric techniques that enhance the hand-drawn appearance of the synthesized sequence. We demonstrate the potential of our method on various complex rigid body animations which are created with an expressive hand-drawn look using notably less manual interventions as compared to traditional techniques.
Název v anglickém jazyce
Example-Based Expressive Animation of 2D Rigid Bodies
Popis výsledku anglicky
We present a novel approach to facilitate the creation of stylized 2D rigid body animations. Our approach can handle multiple rigid objects following complex physically-simulated trajectories with collisions, while retaining a unique artistic style directly specified by the user. Starting with an existing target animation (e.g., produced by a physical simulation engine) an artist interactively draws over a sparse set of frames, and the desired appearance and motion stylization is automatically propagated to the rest of the sequence. The stylization process may also be performed in an off-line batch process from a small set of drawn sequences. To achieve these goals, we combine parametric deformation synthesis that generalizes and reuses hand-drawn exemplars, with non-parametric techniques that enhance the hand-drawn appearance of the synthesized sequence. We demonstrate the potential of our method on various complex rigid body animations which are created with an expressive hand-drawn look using notably less manual interventions as compared to traditional techniques.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
<a href="/cs/project/TE01020415" target="_blank" >TE01020415: Centrum kompetence ve zpracování vizuálních informací (V3C - Visual Computing Competence Center)</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2017
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
ACM Transactions on Graphics (TOG)
ISSN
0730-0301
e-ISSN
1557-7368
Svazek periodika
36
Číslo periodika v rámci svazku
4
Stát vydavatele periodika
US - Spojené státy americké
Počet stran výsledku
10
Strana od-do
—
Kód UT WoS článku
000406432100095
EID výsledku v databázi Scopus
2-s2.0-85030769103