Using One-Sided Partially Observable Stochastic Games for Solving Zero-Sum Security Games with Sequential Attacks
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F20%3A00344453" target="_blank" >RIV/68407700:21230/20:00344453 - isvavai.cz</a>
Výsledek na webu
<a href="https://doi.org/10.1007/978-3-030-64793-3_21" target="_blank" >https://doi.org/10.1007/978-3-030-64793-3_21</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/978-3-030-64793-3_21" target="_blank" >10.1007/978-3-030-64793-3_21</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Using One-Sided Partially Observable Stochastic Games for Solving Zero-Sum Security Games with Sequential Attacks
Popis výsledku v původním jazyce
Security games are a defender-attacker game-theoretic model where the defender determines how to allocate scarce resources to protect valuable targets against the attacker. A majority of existing work has focused on the one-shot game setting in which the attacker only attacks once. However, in many real-world scenarios, the attacker can perform multiple attacks in a sequential manner and leverage observable e_ects of these attacks for better attack decisions in the future. Recent work shows that in order to provide e_ective protection over targets, the defender has to take the prospect of sequential attacks into consideration. The algorithm proposed by existing work to handle sequential attacks, however, can only scale up to two attacks at most. We extend this line of work and focus on developing new scalable algorithms for solving the zero-sum variant of security games.We formulate security games with sequential attacks as a one-sided partially observable stochastic games. We show that the uncertainty about the state in the game can be modeled compactly and we can use variants of heuristic search value iteration algorithm for solving these games. We give two variants of the algorithm { an exact one and a heuristic formulation where the resource reallocation possibilities of the defender are simpli_ed. We experimentally compare these two variants of the algorithm and show that the heuristic variant is typically capable of _nding high-quality strategies while scaling to larger scenarios compared to the exact variant.
Název v anglickém jazyce
Using One-Sided Partially Observable Stochastic Games for Solving Zero-Sum Security Games with Sequential Attacks
Popis výsledku anglicky
Security games are a defender-attacker game-theoretic model where the defender determines how to allocate scarce resources to protect valuable targets against the attacker. A majority of existing work has focused on the one-shot game setting in which the attacker only attacks once. However, in many real-world scenarios, the attacker can perform multiple attacks in a sequential manner and leverage observable e_ects of these attacks for better attack decisions in the future. Recent work shows that in order to provide e_ective protection over targets, the defender has to take the prospect of sequential attacks into consideration. The algorithm proposed by existing work to handle sequential attacks, however, can only scale up to two attacks at most. We extend this line of work and focus on developing new scalable algorithms for solving the zero-sum variant of security games.We formulate security games with sequential attacks as a one-sided partially observable stochastic games. We show that the uncertainty about the state in the game can be modeled compactly and we can use variants of heuristic search value iteration algorithm for solving these games. We give two variants of the algorithm { an exact one and a heuristic formulation where the resource reallocation possibilities of the defender are simpli_ed. We experimentally compare these two variants of the algorithm and show that the heuristic variant is typically capable of _nding high-quality strategies while scaling to larger scenarios compared to the exact variant.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
Výsledek vznikl pri realizaci vícero projektů. Více informací v záložce Projekty.
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2020
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Decision and Game Theory for Security
ISBN
978-3-030-64792-6
ISSN
0302-9743
e-ISSN
—
Počet stran výsledku
20
Strana od-do
385-404
Název nakladatele
Springer International Publishing
Místo vydání
Cham
Místo konání akce
Maryland
Datum konání akce
26. 10. 2020
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
—