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Differential Game Strategies for Social Networks With Self-Interested Individuals

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F24%3A00374541" target="_blank" >RIV/68407700:21230/24:00374541 - isvavai.cz</a>

  • Výsledek na webu

    <a href="https://doi.org/10.1109/TCSS.2024.3350736" target="_blank" >https://doi.org/10.1109/TCSS.2024.3350736</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1109/TCSS.2024.3350736" target="_blank" >10.1109/TCSS.2024.3350736</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Differential Game Strategies for Social Networks With Self-Interested Individuals

  • Popis výsledku v původním jazyce

    A social network population engages in collective actions as a direct result of forming a particular opinion. The strategic interactions among the individuals acting independently and selfishly naturally portray a noncooperative game. Nash equilibrium allows for self-enforcing strategic interactions between selfish and self-interested individuals. This article presents a differential game approach to the opinion formation problem in social networks to investigate the evolution of opinions as a result of a Nash equilibrium. The opinion of each individual is described by a differential equation, which is the continuous-time Hegselmann-Krause model for opinion dynamics with a time delay in input. The objective of each individual is to seek optimal strategies for its own opinion evolution by minimizing an individual cost function. Two differential game problems emerge, one for a population that is not stubborn and another for a population that is stubborn. The open-loop Nash equilibrium actions and their associated opinion trajectories are derived for both differential games using Pontryagin's principle. Additionally, the receding horizon control scheme is used to practice feedback strategies where the information flow is restricted by fixed and complete social graphs, as well as the second neighborhood concept. The game strategies were executed on the well-known Zachary's Karate Club social network and a representative family opinion network. The resulting opinion trajectories associated with the game strategies showed consensus, polarization, and disagreement in final opinions.

  • Název v anglickém jazyce

    Differential Game Strategies for Social Networks With Self-Interested Individuals

  • Popis výsledku anglicky

    A social network population engages in collective actions as a direct result of forming a particular opinion. The strategic interactions among the individuals acting independently and selfishly naturally portray a noncooperative game. Nash equilibrium allows for self-enforcing strategic interactions between selfish and self-interested individuals. This article presents a differential game approach to the opinion formation problem in social networks to investigate the evolution of opinions as a result of a Nash equilibrium. The opinion of each individual is described by a differential equation, which is the continuous-time Hegselmann-Krause model for opinion dynamics with a time delay in input. The objective of each individual is to seek optimal strategies for its own opinion evolution by minimizing an individual cost function. Two differential game problems emerge, one for a population that is not stubborn and another for a population that is stubborn. The open-loop Nash equilibrium actions and their associated opinion trajectories are derived for both differential games using Pontryagin's principle. Additionally, the receding horizon control scheme is used to practice feedback strategies where the information flow is restricted by fixed and complete social graphs, as well as the second neighborhood concept. The game strategies were executed on the well-known Zachary's Karate Club social network and a representative family opinion network. The resulting opinion trajectories associated with the game strategies showed consensus, polarization, and disagreement in final opinions.

Klasifikace

  • Druh

    J<sub>imp</sub> - Článek v periodiku v databázi Web of Science

  • CEP obor

  • OECD FORD obor

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Návaznosti výsledku

  • Projekt

    <a href="/cs/project/GA23-07517S" target="_blank" >GA23-07517S: Agilní roje létajících robotů se spolehlivým multimodálním vnímáním a estimací svého stavu</a><br>

  • Návaznosti

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Ostatní

  • Rok uplatnění

    2024

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název periodika

    IEEE Transactions on Computational Social Systems

  • ISSN

    2329-924X

  • e-ISSN

    2329-924X

  • Svazek periodika

    11

  • Číslo periodika v rámci svazku

    3

  • Stát vydavatele periodika

    US - Spojené státy americké

  • Počet stran výsledku

    14

  • Strana od-do

    4426-4439

  • Kód UT WoS článku

    001167335800001

  • EID výsledku v databázi Scopus

    2-s2.0-85183984571