Precise Hand Tracking Using Multiple Optical Sensors
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21240%2F24%3A00375903" target="_blank" >RIV/68407700:21240/24:00375903 - isvavai.cz</a>
Výsledek na webu
<a href="https://ieeexplore.ieee.org/abstract/document/10536262" target="_blank" >https://ieeexplore.ieee.org/abstract/document/10536262</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1109/VRW62533.2024.00366" target="_blank" >10.1109/VRW62533.2024.00366</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Precise Hand Tracking Using Multiple Optical Sensors
Popis výsledku v původním jazyce
Virtual and extended reality are some of the fastest-growing fields today. The visual quality, the headset size, the latency - it all improves with every new device. However, the user interface is still falling behind. After several decades, when we mainly used a mouse and keyboard as controllers for personal computers, we finally can and should use other methods of input. We can even use parts of our body other than our hands to control the virtual worlds. For example, we can track the eyes for additional input or run around the virtual world with our own feet. This doctoral thesis deals with hand-tracking controllers for virtual reality without the user needing to hold or wear any device to interact with the virtual world. The goal is to create an intuitive controller using optical sensors that can provide a more natural user interface. We propose and implement a set of algorithms to fuse the tracking data from multiple optical hand-tracking sensors that provide greater precision and tracking possibilities than a single optical sensor.
Název v anglickém jazyce
Precise Hand Tracking Using Multiple Optical Sensors
Popis výsledku anglicky
Virtual and extended reality are some of the fastest-growing fields today. The visual quality, the headset size, the latency - it all improves with every new device. However, the user interface is still falling behind. After several decades, when we mainly used a mouse and keyboard as controllers for personal computers, we finally can and should use other methods of input. We can even use parts of our body other than our hands to control the virtual worlds. For example, we can track the eyes for additional input or run around the virtual world with our own feet. This doctoral thesis deals with hand-tracking controllers for virtual reality without the user needing to hold or wear any device to interact with the virtual world. The goal is to create an intuitive controller using optical sensors that can provide a more natural user interface. We propose and implement a set of algorithms to fuse the tracking data from multiple optical hand-tracking sensors that provide greater precision and tracking possibilities than a single optical sensor.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2024
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Proceedings of 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
ISBN
979-8-3503-7449-0
ISSN
—
e-ISSN
—
Počet stran výsledku
2
Strana od-do
1144-1145
Název nakladatele
IEEE Computer Society
Místo vydání
Los Alamitos
Místo konání akce
Orlando, Florida, USA
Datum konání akce
16. 3. 2024
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
001239375400362