Overview of Controllers of User Interface for Virtual Reality
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21240%2F20%3A00357877" target="_blank" >RIV/68407700:21240/20:00357877 - isvavai.cz</a>
Výsledek na webu
<a href="https://doi.org/10.1162/pres_a_00356" target="_blank" >https://doi.org/10.1162/pres_a_00356</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1162/pres_a_00356" target="_blank" >10.1162/pres_a_00356</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Overview of Controllers of User Interface for Virtual Reality
Popis výsledku v původním jazyce
Virtual reality has been with us for several decades already, but we are still trying to find the right ways to control it. There are a lot of controllers with various purposes and means of input, each with its advantages and disadvantages, but also with specific ways to be handled. Our hands were the primary means of input for human-computer interaction for a long time. However, now we can use movements of our eyes, our feet or even our whole body to control the virtual environment, interact with it, or move from one place to another. We can achieve this with various controllers and wearable interfaces, like eye tracking, haptic suits or treadmills. There are numerous devices that we can choose from for every category, but sometimes it can be hard to pick the one that suits our intentions best. This article summarises all types of user interface controllers for virtual reality, with their main pros and cons and their comparison.
Název v anglickém jazyce
Overview of Controllers of User Interface for Virtual Reality
Popis výsledku anglicky
Virtual reality has been with us for several decades already, but we are still trying to find the right ways to control it. There are a lot of controllers with various purposes and means of input, each with its advantages and disadvantages, but also with specific ways to be handled. Our hands were the primary means of input for human-computer interaction for a long time. However, now we can use movements of our eyes, our feet or even our whole body to control the virtual environment, interact with it, or move from one place to another. We can achieve this with various controllers and wearable interfaces, like eye tracking, haptic suits or treadmills. There are numerous devices that we can choose from for every category, but sometimes it can be hard to pick the one that suits our intentions best. This article summarises all types of user interface controllers for virtual reality, with their main pros and cons and their comparison.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2020
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
PRESENCE: Virtual and Augmented Reality
ISSN
1054-7460
e-ISSN
1531-3263
Svazek periodika
29
Číslo periodika v rámci svazku
December
Stát vydavatele periodika
US - Spojené státy americké
Počet stran výsledku
54
Strana od-do
37-90
Kód UT WoS článku
000830112500003
EID výsledku v databázi Scopus
2-s2.0-85135172728