Architect-Client Communication During Co-ideation with 2D Digital and 3D Immersive Sketches
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21450%2F23%3A00370427" target="_blank" >RIV/68407700:21450/23:00370427 - isvavai.cz</a>
Výsledek na webu
<a href="https://doi.org/10.52842/conf.ecaade.2023.1.221" target="_blank" >https://doi.org/10.52842/conf.ecaade.2023.1.221</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.52842/conf.ecaade.2023.1.221" target="_blank" >10.52842/conf.ecaade.2023.1.221</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Architect-Client Communication During Co-ideation with 2D Digital and 3D Immersive Sketches
Popis výsledku v původním jazyce
Effective architect-client communication is crucial for the successful progress of the design process. Traditional 2D sketches may pose challenges due to the high uncertainty experienced by clients regarding the project. This kind of communication is perceived as the intersection of clarity of information, clarity of sketched representations, and suitable communication methods (verbal and non-verbal). Aiming to support it, this case study evaluates the level of uncertainty and clarity experienced by architects and clients when using 2D digital sketches and immersive 3D sketches during co-ideation. This case study followed an architect and two clients co-ideating two similar small projects, using three digital sketching tools: 3D sketches on Gravity Sketch using Oculus Quest 2 VR headsets, Hyve-3D co-design immersive projection system (VR without headsets), and 2D sketches with a digital tablet using its pen. Each project included three twenty-minute sessions per tool, followed by a questionnaire. Preliminary findings suggest that 3D sketches offer better clarity and reduce participants' uncertainty. We found generally high expectations from the tools at the beginning of the collaborative sessions and a subsequent decrease in impressions at the end due to the lack of clarity of the proposed representations. The immersive projection system better supported non-verbal communication, observed through gestures, whereas the VR headset restricted this activity.
Název v anglickém jazyce
Architect-Client Communication During Co-ideation with 2D Digital and 3D Immersive Sketches
Popis výsledku anglicky
Effective architect-client communication is crucial for the successful progress of the design process. Traditional 2D sketches may pose challenges due to the high uncertainty experienced by clients regarding the project. This kind of communication is perceived as the intersection of clarity of information, clarity of sketched representations, and suitable communication methods (verbal and non-verbal). Aiming to support it, this case study evaluates the level of uncertainty and clarity experienced by architects and clients when using 2D digital sketches and immersive 3D sketches during co-ideation. This case study followed an architect and two clients co-ideating two similar small projects, using three digital sketching tools: 3D sketches on Gravity Sketch using Oculus Quest 2 VR headsets, Hyve-3D co-design immersive projection system (VR without headsets), and 2D sketches with a digital tablet using its pen. Each project included three twenty-minute sessions per tool, followed by a questionnaire. Preliminary findings suggest that 3D sketches offer better clarity and reduce participants' uncertainty. We found generally high expectations from the tools at the beginning of the collaborative sessions and a subsequent decrease in impressions at the end due to the lack of clarity of the proposed representations. The immersive projection system better supported non-verbal communication, observed through gestures, whereas the VR headset restricted this activity.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
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OECD FORD obor
20103 - Architecture engineering
Návaznosti výsledku
Projekt
—
Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2023
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
eCAADe 2023 Digital Design Reconsidered
ISBN
9789491207341
ISSN
2684-1843
e-ISSN
2684-1843
Počet stran výsledku
10
Strana od-do
221-230
Název nakladatele
ECAADE
Místo vydání
Graz
Místo konání akce
Graz
Datum konání akce
20. 9. 2023
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
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