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Simulation of Human Behavior as an Auxiliary Design Tool

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21450%2F23%3A00370745" target="_blank" >RIV/68407700:21450/23:00370745 - isvavai.cz</a>

  • Výsledek na webu

    <a href="http://dare-conf.eu/publication/DARe2023-book.pdf" target="_blank" >http://dare-conf.eu/publication/DARe2023-book.pdf</a>

  • DOI - Digital Object Identifier

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Simulation of Human Behavior as an Auxiliary Design Tool

  • Popis výsledku v původním jazyce

    This review paper summarises the current state of digital simulation methods used to analyse human behaviour in physical environments. It aims to identify why digital simulations of human behaviour are not yet commonly used by architects and urban planners and to provide a systematic review of available methods, software tools, their capabilities and limitations. It covers physical models, Space Syntax, virtual reality and dynamic simulation methods for pedestrian and occupant models. There are a number of most common decision-making processes for pedestrian and occupant models. Rule-based process involves predetermined rules or heuristics. Markov Chain uses probabilities and the current state to determine state transition. Goal Oriented Action Planning chains predefined activities to achieve a specified goal. In Narrative-based modelling a narrative governs agent behaviour. In Game-theoretic approach interactions are modelled as a game. Reinforcement Learning involves learning through rewards or punishments and Artificial Neural Networks learn from data and make predictions based on that learning. Although Artificial Neural Networks come with many benefits, such as high flexibility and the ability to handle uncertain and incomplete data, it is a relatively new field of research and it requires significant computational resources. Each process has its own strengths and limitations. Multiple algorithms or decision-making processes can be combined to achieve the desired simulation properties. There are multiple digital simulation software tools for pedestrian and occupant simulations. Some of them, such as SUMO, Aimsun, and MATSim, are optimised for transportation simulations but are not suitable to become auxiliary tools in the architectural design process. PathFinder is a software for simulating evacuation scenarios. Anylogic is a flexible user-friendly tool suitable for a wider range of applications. Tools like IES and CitySim are used for building performance optimisation. A game engine Unity is a suitable option for creating interactive and visually appealing models, however it requires programming knowledge. A simulation in a 3D environment is more complex and requires more computational resources, but it can bring more realistic results compared to simulations in 2D. The paper concludes with discussion about the reasons why digital simulation has yet not become a common tool in architectural practice.

  • Název v anglickém jazyce

    Simulation of Human Behavior as an Auxiliary Design Tool

  • Popis výsledku anglicky

    This review paper summarises the current state of digital simulation methods used to analyse human behaviour in physical environments. It aims to identify why digital simulations of human behaviour are not yet commonly used by architects and urban planners and to provide a systematic review of available methods, software tools, their capabilities and limitations. It covers physical models, Space Syntax, virtual reality and dynamic simulation methods for pedestrian and occupant models. There are a number of most common decision-making processes for pedestrian and occupant models. Rule-based process involves predetermined rules or heuristics. Markov Chain uses probabilities and the current state to determine state transition. Goal Oriented Action Planning chains predefined activities to achieve a specified goal. In Narrative-based modelling a narrative governs agent behaviour. In Game-theoretic approach interactions are modelled as a game. Reinforcement Learning involves learning through rewards or punishments and Artificial Neural Networks learn from data and make predictions based on that learning. Although Artificial Neural Networks come with many benefits, such as high flexibility and the ability to handle uncertain and incomplete data, it is a relatively new field of research and it requires significant computational resources. Each process has its own strengths and limitations. Multiple algorithms or decision-making processes can be combined to achieve the desired simulation properties. There are multiple digital simulation software tools for pedestrian and occupant simulations. Some of them, such as SUMO, Aimsun, and MATSim, are optimised for transportation simulations but are not suitable to become auxiliary tools in the architectural design process. PathFinder is a software for simulating evacuation scenarios. Anylogic is a flexible user-friendly tool suitable for a wider range of applications. Tools like IES and CitySim are used for building performance optimisation. A game engine Unity is a suitable option for creating interactive and visually appealing models, however it requires programming knowledge. A simulation in a 3D environment is more complex and requires more computational resources, but it can bring more realistic results compared to simulations in 2D. The paper concludes with discussion about the reasons why digital simulation has yet not become a common tool in architectural practice.

Klasifikace

  • Druh

    D - Stať ve sborníku

  • CEP obor

  • OECD FORD obor

    20103 - Architecture engineering

Návaznosti výsledku

  • Projekt

  • Návaznosti

    S - Specificky vyzkum na vysokych skolach

Ostatní

  • Rok uplatnění

    2023

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název statě ve sborníku

    Digital Architectural Research - DARe

  • ISBN

    978-83-67185-54-7

  • ISSN

  • e-ISSN

  • Počet stran výsledku

    19

  • Strana od-do

    225-243

  • Název nakladatele

    Bialystok University of Technology Publishing Office

  • Místo vydání

    Białystok

  • Místo konání akce

    Bialystok

  • Datum konání akce

    1. 3. 2023

  • Typ akce podle státní příslušnosti

    WRD - Celosvětová akce

  • Kód UT WoS článku