Memorable Space
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21450%2F23%3A00373046" target="_blank" >RIV/68407700:21450/23:00373046 - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Memorable Space
Popis výsledku v původním jazyce
Learning in virtual reality (VR) is always happening in a certain digital space. Inspired by memory techniques such as Method of Loci AKA Memory Palace, we propose to use a VR 3D space as a form of Memory Palace which would enhance the learning process by attaching new knowledge to spatial experience. Aim is to create multi-sensory experiences and help people to form deeper memory traces of learned topics. To achieve desired efficiency we need easily remembered space, which would help to create rich episodic memory. It is also important for the environment not to disturb and attract too much attention from the learning topic. To find this thin line, we tested memorability of VR space through experiments with 9 different environments each deferring in the level of abstraction and detail of the scenes. Subjects walked through the environment in VR and were instructed to perform various memory tasks. Results show that an environment with a middle level of abstraction and detail was easiest to remember, since it achieved a certain level of newness while being well comprehensible.
Název v anglickém jazyce
Memorable Space
Popis výsledku anglicky
Learning in virtual reality (VR) is always happening in a certain digital space. Inspired by memory techniques such as Method of Loci AKA Memory Palace, we propose to use a VR 3D space as a form of Memory Palace which would enhance the learning process by attaching new knowledge to spatial experience. Aim is to create multi-sensory experiences and help people to form deeper memory traces of learned topics. To achieve desired efficiency we need easily remembered space, which would help to create rich episodic memory. It is also important for the environment not to disturb and attract too much attention from the learning topic. To find this thin line, we tested memorability of VR space through experiments with 9 different environments each deferring in the level of abstraction and detail of the scenes. Subjects walked through the environment in VR and were instructed to perform various memory tasks. Results show that an environment with a middle level of abstraction and detail was easiest to remember, since it achieved a certain level of newness while being well comprehensible.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
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OECD FORD obor
20103 - Architecture engineering
Návaznosti výsledku
Projekt
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Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2023
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Digital Architectural Research - DARe
ISBN
978-83-67185-54-7
ISSN
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e-ISSN
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Počet stran výsledku
15
Strana od-do
245-259
Název nakladatele
Bialystok University of Technology Publishing Office
Místo vydání
Białystok
Místo konání akce
Bialystok
Datum konání akce
1. 3. 2023
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
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