XQM: Interactive Learning on Mobile Phones
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21730%2F21%3A00354126" target="_blank" >RIV/68407700:21730/21:00354126 - isvavai.cz</a>
Výsledek na webu
<a href="https://link.springer.com/chapter/10.1007%2F978-3-030-67835-7_24" target="_blank" >https://link.springer.com/chapter/10.1007%2F978-3-030-67835-7_24</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/978-3-030-67835-7_24" target="_blank" >10.1007/978-3-030-67835-7_24</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
XQM: Interactive Learning on Mobile Phones
Popis výsledku v původním jazyce
There is an increasing need for intelligent interaction with media collections, and mobile phones are gaining significant traction as the device of choice for many users. In this paper, we present XQM, a mobile approach for intelligent interaction with the user’s media on the phone, tackling the inherent challenges of the highly dynamic nature of mobile media collections and limited computational resources of the mobile device. We employ interactive learning, a method that conducts interaction rounds with the user, each consisting of the system suggesting relevant images based on its current model, the user providing relevance labels, the system’s model retraining itself based on these labels, and the system obtaining a new set of suggestions for the next round. This method is suitable for the dynamic nature of mobile media collections and the limited computational resources. We show that XQM, a full-fledged app implemented for Android, operates on 10K image collections in interactive time (less than 1.4 s per interaction round), and evaluate user experience in a user study that confirms XQM’s effectiveness.
Název v anglickém jazyce
XQM: Interactive Learning on Mobile Phones
Popis výsledku anglicky
There is an increasing need for intelligent interaction with media collections, and mobile phones are gaining significant traction as the device of choice for many users. In this paper, we present XQM, a mobile approach for intelligent interaction with the user’s media on the phone, tackling the inherent challenges of the highly dynamic nature of mobile media collections and limited computational resources of the mobile device. We employ interactive learning, a method that conducts interaction rounds with the user, each consisting of the system suggesting relevant images based on its current model, the user providing relevance labels, the system’s model retraining itself based on these labels, and the system obtaining a new set of suggestions for the next round. This method is suitable for the dynamic nature of mobile media collections and the limited computational resources. We show that XQM, a full-fledged app implemented for Android, operates on 10K image collections in interactive time (less than 1.4 s per interaction round), and evaluate user experience in a user study that confirms XQM’s effectiveness.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
<a href="/cs/project/EF15_003%2F0000470" target="_blank" >EF15_003/0000470: Robotika pro Průmysl 4.0</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2021
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
MultiMedia Modeling
ISBN
978-3-030-67834-0
ISSN
0302-9743
e-ISSN
0302-9743
Počet stran výsledku
13
Strana od-do
281-293
Název nakladatele
Springer
Místo vydání
Cham
Místo konání akce
Praha
Datum konání akce
22. 6. 2021
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
—