Computer Games and Their Use in Education in the Future
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F70883521%3A28120%2F12%3A43867947" target="_blank" >RIV/70883521:28120/12:43867947 - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Computer Games and Their Use in Education in the Future
Popis výsledku v původním jazyce
Computers have become a natural part of our everyday lives. If the school wants to keep pace with their students, it is necessary to involve computers in teaching to the maximum extent. This area can not be ignored, because students are already used to use computers daily and they are very important for them in future life. Today's young generation likes spending leisure time with computer games. Because computer games are very popular, widespread and favorite, it is necessary to utilize this popularityand students access to these games in the teaching process. Teaching process will become more interesting, more attractive, more enjoyable. Important role in the use of games in education has also played that students have the opportunity via computer to try something themselves or to apply their own ideas. This paper aims to characterize the game as an educational resource, briefly to describe the origin, development, new trends and innovations in the form of computer games and to focu
Název v anglickém jazyce
Computer Games and Their Use in Education in the Future
Popis výsledku anglicky
Computers have become a natural part of our everyday lives. If the school wants to keep pace with their students, it is necessary to involve computers in teaching to the maximum extent. This area can not be ignored, because students are already used to use computers daily and they are very important for them in future life. Today's young generation likes spending leisure time with computer games. Because computer games are very popular, widespread and favorite, it is necessary to utilize this popularityand students access to these games in the teaching process. Teaching process will become more interesting, more attractive, more enjoyable. Important role in the use of games in education has also played that students have the opportunity via computer to try something themselves or to apply their own ideas. This paper aims to characterize the game as an educational resource, briefly to describe the origin, development, new trends and innovations in the form of computer games and to focu
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
AE - Řízení, správa a administrativa
OECD FORD obor
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Návaznosti výsledku
Projekt
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Návaznosti
V - Vyzkumna aktivita podporovana z jinych verejnych zdroju
Ostatní
Rok uplatnění
2012
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Mezinárodní Baťova konference pro doktorandy a mladé vědecké pracovníky
ISBN
978-80-7454-013-4
ISSN
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e-ISSN
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Počet stran výsledku
8
Strana od-do
1-8
Název nakladatele
Univerzita Tomáše Bati ve Zlíně
Místo vydání
Zlín
Místo konání akce
Zlín
Datum konání akce
19. 4. 2012
Typ akce podle státní příslušnosti
EUR - Evropská akce
Kód UT WoS článku
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