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12 519 (0,11s)

Výsledek výzkumu

Motivation of MMORPG Players with Addictive Behaviour in Relation to Internet Use

: Sixteen players of online games (4 women and 12 men) aged 15 to 33 years whoseOBJECTIVES: To describe the motives for playing online. games (MMORPG) in players whose behaviour shows symptoms of addiction to the I...

AN - Psychologie

  • 2012
  • Jx
Výsledek výzkumu

Motivation of MMORPG Players with Addictive Behaviour in Relation toInternet Use

on the motivation for and the developmentof online playing. PARTICIPANTS: Sixteen players of addiction to the Internet.RESULTS: The motives for online gaming reportedby the players from the game. Strategiesthat th...

FL - Psychiatrie, sexuologie

  • 2012
  • Jx
Výsledek výzkumu

The Risks of Online Gambling for Younger Males: Insights from Czech National Surveys

Live online betting has the potential to become a universal tool for gambling, attractive features. Sport gamblers, slot machine players, poker players, casino players and unconscious). In an online enviro...

AN - Psychologie

  • 2015
  • C
Výsledek výzkumu

Manifestations of addictive behaviour among the child players of the Minecraft game from the perspective of quantitative research

The paper focuses on the analysis of online addictive behaviour among the players of the popular Minecraft game, using the quantitative research conducted at the turn of 2016 and 2017 in the Czech Republic. Over 2300 players

Education, general; including training, pedagogy, didactics [and education systems]

  • 2018
  • JSC
Výsledek výzkumu

Summary research report for the project Development of web application for online creation and playback of time-lapse video

The report summarizes the results of the project  Developmentof web application for online creation and playback of time-lapse video for the CEDRO sole, s.r.o. company....

Computer hardware and architecture

  • 2015
  • Vsouhrn
  • Odkaz
Výsledek výzkumu

Land-based vs. Online Gamblers : Systematic Review Comparing These Forms of Gambling

This systematic review presents a body of research papers focused on the comparison of players involved in online and offline gambling settings. These differences are discussed and summarised. Finally, possible directions for future...

Psychology and cognitive sciences

  • 2017
  • JSC
  • Odkaz
Výsledek výzkumu

Determining Player Skill in the Game of Go with Deep Neural Networks

networks aiming to improve the experience of humans playing the game of Go online. We players into three categories based on their skill. The method has a very good needed allow for a much faster convergence to true rank on onl...

IN - Informatika

  • 2016
  • D
  • Odkaz
Výsledek výzkumu

Adolescents and young players of MMORPG games: virtual communities as a form of social group

The subject of this research was the playing of online games, so-called MMORPG (Massively Multiplayer Online Role-Playing Game). MMORPG are usually virtual fantasy worlds in which many of the players spend a large portion o...

AN - Psychologie

  • 2008
  • A
Výsledek výzkumu

Diagnosing of Special Endurance Abilities in Football

Endurance abilities were diagnosed with Yo-yo Intermittent Recovery Test for interval running for 2x20m with 10-second pauses. At the same time hear rate of the players during running was measured online. We informed the fitness coa...

AK - Sport a aktivity volného času

  • 2013
  • C
  • Odkaz
Výsledek výzkumu

Playing MMORPGs: Connections between Addiction and Identifying with a Character

Addiction to online role-playing games is one of the most discussed aspects and adolescent addiction to MMORPGs. We investigated connections between players and their game characters and examined if, and in what ways, player

AN - Psychologie

  • 2008
  • Jx
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