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Presentation of historical clothing digital replicas in motion

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00064432%3A_____%2F24%3A10002288" target="_blank" >RIV/00064432:_____/24:10002288 - isvavai.cz</a>

  • Nalezeny alternativní kódy

    RIV/68407700:21230/24:00371597 RIV/63839172:_____/24:10133701

  • Výsledek na webu

    <a href="https://online.obd.cz/id_publ/2290" target="_blank" >https://online.obd.cz/id_publ/2290</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1109/ACCESS.2024.3355049" target="_blank" >10.1109/ACCESS.2024.3355049</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Presentation of historical clothing digital replicas in motion

  • Popis výsledku v původním jazyce

    The presentation of clothing collection objects in museums brings specific constraints and requirements. Textile objects are particularly sensitive to mechanical handling and prolonged exposure to light. At the same time, it is interesting to see these objects in motion as they were worn. In this paper, we propose a new method of presenting digital 3D models of clothing collection objects that allows us to display these objects in motion. The presentation is handled by two real-time applications. Virtual Wardrobe, designed especially for enthusiasts, aims at simulating the movement of the fabric as closely as possible, with the possibility of zooming in on details and showing clothing in a historicizing environment. Virtual Mirror, aimed towards the general public, allows visitors to virtually put on selected collection objects. The Virtual Mirror can display up to three visitors simultaneously and performs semi-automatic calibration to their character types. The main innovation of the proposed presentation of historical clothing objects is presentation of their detailed 3D reconstruction in motion in real time on dimensionally appropriate models of figures. This makes the solution different from the optimized models used in computer games and the non-real-time rendering used in the film industry. Both applications were subjected to a long-term usage study and a questionnaire study to determine visitor acceptance, which was positive. We summarize the experience of deploying both applications in practice at the museum exhibition. © 2013 IEEE.

  • Název v anglickém jazyce

    Presentation of historical clothing digital replicas in motion

  • Popis výsledku anglicky

    The presentation of clothing collection objects in museums brings specific constraints and requirements. Textile objects are particularly sensitive to mechanical handling and prolonged exposure to light. At the same time, it is interesting to see these objects in motion as they were worn. In this paper, we propose a new method of presenting digital 3D models of clothing collection objects that allows us to display these objects in motion. The presentation is handled by two real-time applications. Virtual Wardrobe, designed especially for enthusiasts, aims at simulating the movement of the fabric as closely as possible, with the possibility of zooming in on details and showing clothing in a historicizing environment. Virtual Mirror, aimed towards the general public, allows visitors to virtually put on selected collection objects. The Virtual Mirror can display up to three visitors simultaneously and performs semi-automatic calibration to their character types. The main innovation of the proposed presentation of historical clothing objects is presentation of their detailed 3D reconstruction in motion in real time on dimensionally appropriate models of figures. This makes the solution different from the optimized models used in computer games and the non-real-time rendering used in the film industry. Both applications were subjected to a long-term usage study and a questionnaire study to determine visitor acceptance, which was positive. We summarize the experience of deploying both applications in practice at the museum exhibition. © 2013 IEEE.

Klasifikace

  • Druh

    J<sub>imp</sub> - Článek v periodiku v databázi Web of Science

  • CEP obor

  • OECD FORD obor

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Návaznosti výsledku

  • Projekt

    Výsledek vznikl pri realizaci vícero projektů. Více informací v záložce Projekty.

  • Návaznosti

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Ostatní

  • Rok uplatnění

    2024

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název periodika

    IEEE Access, Volume: 12, 2024,

  • ISSN

    2169-3536

  • e-ISSN

  • Svazek periodika

    2024

  • Číslo periodika v rámci svazku

    12

  • Stát vydavatele periodika

    US - Spojené státy americké

  • Počet stran výsledku

    17

  • Strana od-do

    13310-13326

  • Kód UT WoS článku

    001158025700001

  • EID výsledku v databázi Scopus

    2-s2.0-85182950733