Playing Muslim Hero : Construction of Identity in Video Games
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11210%2F12%3A10126967" target="_blank" >RIV/00216208:11210/12:10126967 - isvavai.cz</a>
Výsledek na webu
<a href="http://www.routledge.com/books/details/9780415676113/" target="_blank" >http://www.routledge.com/books/details/9780415676113/</a>
DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Playing Muslim Hero : Construction of Identity in Video Games
Popis výsledku v původním jazyce
This case study analyzes three contemporary Muslim games and explores the ways in which the hero's identity, i.e. the virtual representation of the player's self, is constructed and communicated to the players. The case study is based on content analysisof these games and on interviews with their producers. The key research question of this study is how identity can be construed on the level of game play - that is through the interactive transactions between the player and the game as enabled by the game's rule system. In doing so, this study compares the different concepts of identity of three Muslim games while simultaneously analyzing how these concepts are (or are not) embedded in their game play. On a more general level, this study aims to lay down a theoretical and methodological framework for analyzing video games from the perspective of cultural and Islamic studies in particular.
Název v anglickém jazyce
Playing Muslim Hero : Construction of Identity in Video Games
Popis výsledku anglicky
This case study analyzes three contemporary Muslim games and explores the ways in which the hero's identity, i.e. the virtual representation of the player's self, is constructed and communicated to the players. The case study is based on content analysisof these games and on interviews with their producers. The key research question of this study is how identity can be construed on the level of game play - that is through the interactive transactions between the player and the game as enabled by the game's rule system. In doing so, this study compares the different concepts of identity of three Muslim games while simultaneously analyzing how these concepts are (or are not) embedded in their game play. On a more general level, this study aims to lay down a theoretical and methodological framework for analyzing video games from the perspective of cultural and Islamic studies in particular.
Klasifikace
Druh
C - Kapitola v odborné knize
CEP obor
AJ - Písemnictví, mas–media, audiovize
OECD FORD obor
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Návaznosti výsledku
Projekt
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Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2012
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název knihy nebo sborníku
Digital Religion : Understanding Religious Practice in New Media Worlds
ISBN
978-0-415-67611-3
Počet stran výsledku
11
Strana od-do
136-146
Počet stran knihy
276
Název nakladatele
Routledge
Místo vydání
London, New York
Kód UT WoS kapitoly
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