Educational Games and Simulations at School: Experimental Comparison with Classic Teaching Methods and Requirements of Successful Implementation into School Environment and Curricula
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11210%2F13%3A10173912" target="_blank" >RIV/00216208:11210/13:10173912 - isvavai.cz</a>
Výsledek na webu
<a href="http://www.scitepress.org/DigitalLibrary/Link.aspx?doi=10.5220/0004597301250132" target="_blank" >http://www.scitepress.org/DigitalLibrary/Link.aspx?doi=10.5220/0004597301250132</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.5220/0004597301250132" target="_blank" >10.5220/0004597301250132</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Educational Games and Simulations at School: Experimental Comparison with Classic Teaching Methods and Requirements of Successful Implementation into School Environment and Curricula
Popis výsledku v původním jazyce
Digital game-based learning is increasingly penetrating formal schooling system; however, it is still largely unknown which game elements (if any) have the most influential effect on learning. Based on qualitative exploratory study, we present outcomes suggesting that real-world grounding, complex systems/processes simulation and teacher's attitude, are crucial elements for increasing students' learning engagement and knowledge acquisition. The study stems from focus group discussions conducted as partof a complex experiment taking place at three high-schools in the Czech Republic in 2011 (N=64; M=32, F=32). Additional data were obtained from in-depth interviews with 8 teachers (M=5, F=3) who used at least one game within their classwork. The exploratory study utilized three educational games: Orbis Pictus Bestialis (animal training); Bird Breeder (genetics heredity); Europe 2045 (EU political, economic, and social issues). The study has been conducted within a research project focusi
Název v anglickém jazyce
Educational Games and Simulations at School: Experimental Comparison with Classic Teaching Methods and Requirements of Successful Implementation into School Environment and Curricula
Popis výsledku anglicky
Digital game-based learning is increasingly penetrating formal schooling system; however, it is still largely unknown which game elements (if any) have the most influential effect on learning. Based on qualitative exploratory study, we present outcomes suggesting that real-world grounding, complex systems/processes simulation and teacher's attitude, are crucial elements for increasing students' learning engagement and knowledge acquisition. The study stems from focus group discussions conducted as partof a complex experiment taking place at three high-schools in the Czech Republic in 2011 (N=64; M=32, F=32). Additional data were obtained from in-depth interviews with 8 teachers (M=5, F=3) who used at least one game within their classwork. The exploratory study utilized three educational games: Orbis Pictus Bestialis (animal training); Bird Breeder (genetics heredity); Europe 2045 (EU political, economic, and social issues). The study has been conducted within a research project focusi
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
AF - Dokumentace, knihovnictví, práce s informacemi
OECD FORD obor
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Návaznosti výsledku
Projekt
<a href="/cs/project/DF11P01OVV030" target="_blank" >DF11P01OVV030: Příběhy z dějin československého státu: výzkum a experimentální vývoj softwarových simulací pro výuku historie českých zemí ve 20. století</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2013
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Proceedings of the 2nd International Workshop on Interaction Design in Educational Environments
ISBN
978-989-8565-65-5
ISSN
—
e-ISSN
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Počet stran výsledku
8
Strana od-do
125-132
Název nakladatele
SciTePress - Science and Technology Publications
Místo vydání
London
Místo konání akce
Angers, FR
Datum konání akce
4. 7. 2013
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
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