Developer Credit: Para-Industrial Hierarchies of In-Game Credit Attribution in the Video Game Industry
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11230%2F22%3A10430203" target="_blank" >RIV/00216208:11230/22:10430203 - isvavai.cz</a>
Výsledek na webu
<a href="https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=Px2aIMGYi0" target="_blank" >https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=Px2aIMGYi0</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1177/15554120211034408" target="_blank" >10.1177/15554120211034408</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Developer Credit: Para-Industrial Hierarchies of In-Game Credit Attribution in the Video Game Industry
Popis výsledku v původním jazyce
Developer credit has been a contested issue in the video game industry since the 1970-80s, when Atari prevented its programmers from publicly claiming authorship for games they had developed. The negotiations over what constitutes a noteworthy contribution to video game development are ongoing and play out in the unregulated space of in-game credits. Here, some creators get top billing akin to film and television credits, while others struggle to be recognized for their work. By analyzing in-game credits of 100 contemporary games published between 2016 and 2020 and representing four major sectors of video game production (AAA, AA, indie, and freemium games as service), I identify recurrent patterns, such as opening credits, order, role descriptions (or lack thereof), and systematic credit omission, that both reinforce and subvert the notion of core development roles and above-the-line/below-the-line divisions.
Název v anglickém jazyce
Developer Credit: Para-Industrial Hierarchies of In-Game Credit Attribution in the Video Game Industry
Popis výsledku anglicky
Developer credit has been a contested issue in the video game industry since the 1970-80s, when Atari prevented its programmers from publicly claiming authorship for games they had developed. The negotiations over what constitutes a noteworthy contribution to video game development are ongoing and play out in the unregulated space of in-game credits. Here, some creators get top billing akin to film and television credits, while others struggle to be recognized for their work. By analyzing in-game credits of 100 contemporary games published between 2016 and 2020 and representing four major sectors of video game production (AAA, AA, indie, and freemium games as service), I identify recurrent patterns, such as opening credits, order, role descriptions (or lack thereof), and systematic credit omission, that both reinforce and subvert the notion of core development roles and above-the-line/below-the-line divisions.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
50802 - Media and socio-cultural communication
Návaznosti výsledku
Projekt
—
Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2022
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Games and Culture
ISSN
1555-4120
e-ISSN
1555-4139
Svazek periodika
17
Číslo periodika v rámci svazku
3
Stát vydavatele periodika
US - Spojené státy americké
Počet stran výsledku
25
Strana od-do
374-398
Kód UT WoS článku
000679491100001
EID výsledku v databázi Scopus
2-s2.0-85111669135