Playing through to Europe? Depiction and Reception of the First World War in the Videogame Valiant Hearts
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11230%2F24%3A10447705" target="_blank" >RIV/00216208:11230/24:10447705 - isvavai.cz</a>
Výsledek na webu
<a href="https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=s8qIBcVa8V" target="_blank" >https://verso.is.cuni.cz/pub/verso.fpl?fname=obd_publikace_handle&handle=s8qIBcVa8V</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1080/14782804.2022.2097206" target="_blank" >10.1080/14782804.2022.2097206</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Playing through to Europe? Depiction and Reception of the First World War in the Videogame Valiant Hearts
Popis výsledku v původním jazyce
The video game Valiant Hearts, released in 2014 for the First World War centenary, sold over 2.5 million copies and can be considered one of the major contemporary pop-culture historical representations of this war shaping public interpretations of this event. The paper explores how Valiant Hearts, as a kind of informal institution affecting historical remembrance, constructs and encourages a specific framing through the deployment of Europeanizing elements of anti-war narrative, Franco-German reconciliation narrative, and the de-nationalizing logic that indirectly legitimizes the European integration. The analysis of the videogame in the context of the historical film Merry Christmas (2005) is complemented with a close reading of illustrative empirical examples of Let's Plays (paratextual user-generated videos where people record themselves while playing videogames) that indicate how Europeans of different national backgrounds interact with the game Valiant Hearts. The examined cases point to how the everyday, seemingly apolitical leisure activity of playing and watching videogames dealing with history can advance Europeanizing narratives and present occasions for informal Europeanization. (C) 2022 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.
Název v anglickém jazyce
Playing through to Europe? Depiction and Reception of the First World War in the Videogame Valiant Hearts
Popis výsledku anglicky
The video game Valiant Hearts, released in 2014 for the First World War centenary, sold over 2.5 million copies and can be considered one of the major contemporary pop-culture historical representations of this war shaping public interpretations of this event. The paper explores how Valiant Hearts, as a kind of informal institution affecting historical remembrance, constructs and encourages a specific framing through the deployment of Europeanizing elements of anti-war narrative, Franco-German reconciliation narrative, and the de-nationalizing logic that indirectly legitimizes the European integration. The analysis of the videogame in the context of the historical film Merry Christmas (2005) is complemented with a close reading of illustrative empirical examples of Let's Plays (paratextual user-generated videos where people record themselves while playing videogames) that indicate how Europeans of different national backgrounds interact with the game Valiant Hearts. The examined cases point to how the everyday, seemingly apolitical leisure activity of playing and watching videogames dealing with history can advance Europeanizing narratives and present occasions for informal Europeanization. (C) 2022 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
60101 - History (history of science and technology to be 6.3, history of specific sciences to be under the respective headings)
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2024
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Journal of Contemporary European Studies
ISSN
1478-2804
e-ISSN
—
Svazek periodika
32
Číslo periodika v rámci svazku
2
Stát vydavatele periodika
GB - Spojené království Velké Británie a Severního Irska
Počet stran výsledku
14
Strana od-do
386-399
Kód UT WoS článku
000835239300001
EID výsledku v databázi Scopus
2-s2.0-85135264101