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A Story or a Machine? Revisiting the Work of Bohuslav Blažek, the Czechoslovak Pioneer of Game Studies

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11230%2F25%3A10499857" target="_blank" >RIV/00216208:11230/25:10499857 - isvavai.cz</a>

  • Výsledek na webu

    <a href="https://books.punctumbooks.com/10.53288/0441.1.00.pdf" target="_blank" >https://books.punctumbooks.com/10.53288/0441.1.00.pdf</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.53288/0441.1.00" target="_blank" >10.53288/0441.1.00</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    A Story or a Machine? Revisiting the Work of Bohuslav Blažek, the Czechoslovak Pioneer of Game Studies

  • Popis výsledku v původním jazyce

    This chapter introduces the game scholarship of Bohuslav Blažek, a forgotten Czechoslovak pioneer of game studies who published several texts on games in the late 1980s as well as the book The Labyrinth of Computer Games (Bludiště počítačových her), published in 1990 but written in the final years of the Communist regime. Trained as a philosopher, psychologist, and filmmaker and better known for his work on theatre, media, and environmental issues, Blažek drew from an eclectic selection of literature and promoted play (including computer games) as a way towards a more participatory and communal post-industrial society. His 1990 book contains a sophisticated inquiry into the structure of computer games as a medium, anticipating some of the formative questions of game studies. One section headline asks whether computer games were &quot;stories or machines,&quot; predating the so-called &quot;ludology versus narratology&quot; debate by about a decade. Moreover, the book embodies an inclusive and interdisciplinary vision of games research that remains inspiring to this day. This chapter revisits Blažek&apos;s writings on computer games and situates them in the background of his intellectual biography and the historical context of late socialist Czechoslovakia, offering an alternative to the Western-centric and Anglo-Saxon histories of the intellectual inquiry into digital games.

  • Název v anglickém jazyce

    A Story or a Machine? Revisiting the Work of Bohuslav Blažek, the Czechoslovak Pioneer of Game Studies

  • Popis výsledku anglicky

    This chapter introduces the game scholarship of Bohuslav Blažek, a forgotten Czechoslovak pioneer of game studies who published several texts on games in the late 1980s as well as the book The Labyrinth of Computer Games (Bludiště počítačových her), published in 1990 but written in the final years of the Communist regime. Trained as a philosopher, psychologist, and filmmaker and better known for his work on theatre, media, and environmental issues, Blažek drew from an eclectic selection of literature and promoted play (including computer games) as a way towards a more participatory and communal post-industrial society. His 1990 book contains a sophisticated inquiry into the structure of computer games as a medium, anticipating some of the formative questions of game studies. One section headline asks whether computer games were &quot;stories or machines,&quot; predating the so-called &quot;ludology versus narratology&quot; debate by about a decade. Moreover, the book embodies an inclusive and interdisciplinary vision of games research that remains inspiring to this day. This chapter revisits Blažek&apos;s writings on computer games and situates them in the background of his intellectual biography and the historical context of late socialist Czechoslovakia, offering an alternative to the Western-centric and Anglo-Saxon histories of the intellectual inquiry into digital games.

Klasifikace

  • Druh

    C - Kapitola v odborné knize

  • CEP obor

  • OECD FORD obor

    50802 - Media and socio-cultural communication

Návaznosti výsledku

  • Projekt

  • Návaznosti

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Ostatní

  • Rok uplatnění

    2025

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název knihy nebo sborníku

    Historiographies of game studies: what it has been, what it could be

  • ISBN

    978-1-68571-200-6

  • Počet stran výsledku

    23

  • Strana od-do

    307-329

  • Počet stran knihy

    774

  • Název nakladatele

    Punctum Books

  • Místo vydání

    Goleta

  • Kód UT WoS kapitoly