A Story or a Machine? Revisiting the Work of Bohuslav Blažek, the Czechoslovak Pioneer of Game Studies
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11230%2F25%3A10499857" target="_blank" >RIV/00216208:11230/25:10499857 - isvavai.cz</a>
Výsledek na webu
<a href="https://books.punctumbooks.com/10.53288/0441.1.00.pdf" target="_blank" >https://books.punctumbooks.com/10.53288/0441.1.00.pdf</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.53288/0441.1.00" target="_blank" >10.53288/0441.1.00</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
A Story or a Machine? Revisiting the Work of Bohuslav Blažek, the Czechoslovak Pioneer of Game Studies
Popis výsledku v původním jazyce
This chapter introduces the game scholarship of Bohuslav Blažek, a forgotten Czechoslovak pioneer of game studies who published several texts on games in the late 1980s as well as the book The Labyrinth of Computer Games (Bludiště počítačových her), published in 1990 but written in the final years of the Communist regime. Trained as a philosopher, psychologist, and filmmaker and better known for his work on theatre, media, and environmental issues, Blažek drew from an eclectic selection of literature and promoted play (including computer games) as a way towards a more participatory and communal post-industrial society. His 1990 book contains a sophisticated inquiry into the structure of computer games as a medium, anticipating some of the formative questions of game studies. One section headline asks whether computer games were "stories or machines," predating the so-called "ludology versus narratology" debate by about a decade. Moreover, the book embodies an inclusive and interdisciplinary vision of games research that remains inspiring to this day. This chapter revisits Blažek's writings on computer games and situates them in the background of his intellectual biography and the historical context of late socialist Czechoslovakia, offering an alternative to the Western-centric and Anglo-Saxon histories of the intellectual inquiry into digital games.
Název v anglickém jazyce
A Story or a Machine? Revisiting the Work of Bohuslav Blažek, the Czechoslovak Pioneer of Game Studies
Popis výsledku anglicky
This chapter introduces the game scholarship of Bohuslav Blažek, a forgotten Czechoslovak pioneer of game studies who published several texts on games in the late 1980s as well as the book The Labyrinth of Computer Games (Bludiště počítačových her), published in 1990 but written in the final years of the Communist regime. Trained as a philosopher, psychologist, and filmmaker and better known for his work on theatre, media, and environmental issues, Blažek drew from an eclectic selection of literature and promoted play (including computer games) as a way towards a more participatory and communal post-industrial society. His 1990 book contains a sophisticated inquiry into the structure of computer games as a medium, anticipating some of the formative questions of game studies. One section headline asks whether computer games were "stories or machines," predating the so-called "ludology versus narratology" debate by about a decade. Moreover, the book embodies an inclusive and interdisciplinary vision of games research that remains inspiring to this day. This chapter revisits Blažek's writings on computer games and situates them in the background of his intellectual biography and the historical context of late socialist Czechoslovakia, offering an alternative to the Western-centric and Anglo-Saxon histories of the intellectual inquiry into digital games.
Klasifikace
Druh
C - Kapitola v odborné knize
CEP obor
—
OECD FORD obor
50802 - Media and socio-cultural communication
Návaznosti výsledku
Projekt
—
Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2025
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název knihy nebo sborníku
Historiographies of game studies: what it has been, what it could be
ISBN
978-1-68571-200-6
Počet stran výsledku
23
Strana od-do
307-329
Počet stran knihy
774
Název nakladatele
Punctum Books
Místo vydání
Goleta
Kód UT WoS kapitoly
—