Keeping the Spectrum Alive: Platform Fandom in a Time of Transition
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11230%2F17%3A10336872" target="_blank" >RIV/00216208:11230/17:10336872 - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Keeping the Spectrum Alive: Platform Fandom in a Time of Transition
Popis výsledku v původním jazyce
Fans have traditionally been defined in relation to various kinds of media content, such as books, films, TV shows or digital games. However, the relationship of many user communities to hardware artifacts and computer brands can also be described in terms of fandom, e.g. people have been described as "Nintendo fanboys". Using an example from 1980s Czechoslovakia, this chapter focuses on the moments when home computer users switch platforms and argues that platform transition is a complex process on both individual and social level, involving the questions of community, technicity, brand loyalty, and nostalgia. The chapter draws from the 1990-1995 issues of ZX Magazine, other contemporary sources and interviews with users active in that era. It shows how 8-bit computers, 16-bit machines, and platform transition were portrayed and defined in the 1990s Czechoslovakia, and how the transition was experienced by the authors of games for 8-bit platforms.
Název v anglickém jazyce
Keeping the Spectrum Alive: Platform Fandom in a Time of Transition
Popis výsledku anglicky
Fans have traditionally been defined in relation to various kinds of media content, such as books, films, TV shows or digital games. However, the relationship of many user communities to hardware artifacts and computer brands can also be described in terms of fandom, e.g. people have been described as "Nintendo fanboys". Using an example from 1980s Czechoslovakia, this chapter focuses on the moments when home computer users switch platforms and argues that platform transition is a complex process on both individual and social level, involving the questions of community, technicity, brand loyalty, and nostalgia. The chapter draws from the 1990-1995 issues of ZX Magazine, other contemporary sources and interviews with users active in that era. It shows how 8-bit computers, 16-bit machines, and platform transition were portrayed and defined in the 1990s Czechoslovakia, and how the transition was experienced by the authors of games for 8-bit platforms.
Klasifikace
Druh
C - Kapitola v odborné knize
CEP obor
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OECD FORD obor
50802 - Media and socio-cultural communication
Návaznosti výsledku
Projekt
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Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2017
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název knihy nebo sborníku
Fans and Videogames: Histories, Fandom, Archives
ISBN
978-1-138-67967-2
Počet stran výsledku
18
Strana od-do
57-74
Počet stran knihy
242
Název nakladatele
Routledge
Místo vydání
New York
Kód UT WoS kapitoly
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