Need for Serious Entertainment
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11240%2F12%3A10126931" target="_blank" >RIV/00216208:11240/12:10126931 - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Need for Serious Entertainment
Popis výsledku v původním jazyce
This short chapter considers to what extent must be in serious games present the element of fun. Recent studies like Kirriemuir and McFarlane1 do indicate '87% of most frequent computer and video game players said the number one reason they play games isbecause it's fun.'2 On the contrary, serious games, especially historical simulations must be based on the proven facts and correctly mimic the 'historical reality,' what might be a very limiting factor to the implementation of fun into this category ofvideo games. The virtual recreation of historical events and environments might often get into the conflict with public opinion, and often with the case-expert's understanding of the historical events. Video games like JFK Reloaded, in the UK, or recently 1378, in Germany, have received public criticism for inappropriate content design although both titles were designed as a truthful simulation based on the proven facts. How do these two titles implement elements of fun and is there a w
Název v anglickém jazyce
Need for Serious Entertainment
Popis výsledku anglicky
This short chapter considers to what extent must be in serious games present the element of fun. Recent studies like Kirriemuir and McFarlane1 do indicate '87% of most frequent computer and video game players said the number one reason they play games isbecause it's fun.'2 On the contrary, serious games, especially historical simulations must be based on the proven facts and correctly mimic the 'historical reality,' what might be a very limiting factor to the implementation of fun into this category ofvideo games. The virtual recreation of historical events and environments might often get into the conflict with public opinion, and often with the case-expert's understanding of the historical events. Video games like JFK Reloaded, in the UK, or recently 1378, in Germany, have received public criticism for inappropriate content design although both titles were designed as a truthful simulation based on the proven facts. How do these two titles implement elements of fun and is there a w
Klasifikace
Druh
C - Kapitola v odborné knize
CEP obor
AL - Umění, architektura, kulturní dědictví
OECD FORD obor
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Návaznosti výsledku
Projekt
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Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2012
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název knihy nebo sborníku
Cultural Perspectives of Video Games: From Designer to Player
ISBN
978-1-84888-161-7
Počet stran výsledku
8
Strana od-do
171-178
Počet stran knihy
197
Název nakladatele
Inter-Disciplinary Press
Místo vydání
Oxford
Kód UT WoS kapitoly
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