Why you should empirically evaluate your AI tool: From SPOSH to yaPOSH
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F14%3A10283349" target="_blank" >RIV/00216208:11320/14:10283349 - isvavai.cz</a>
Výsledek na webu
<a href="http://popelka.ms.mff.cuni.cz/~cerny/papers/SPOSH_yaPOSH_ICAART_2014.pdf" target="_blank" >http://popelka.ms.mff.cuni.cz/~cerny/papers/SPOSH_yaPOSH_ICAART_2014.pdf</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.5220/0004818604610468" target="_blank" >10.5220/0004818604610468</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Why you should empirically evaluate your AI tool: From SPOSH to yaPOSH
Popis výsledku v původním jazyce
The autonomous agents community has been developing specific agent-oriented programming languages for more than two decades. Some of the languages have been considered by academia as possible tools for developing artificial intelligence (AI) for non-player characters in computer games. However, as most of the research related to the development of new AI languages within the agent community does not reach production quality, they are seldom adopted by the games industry. As our experience has shown, itis not only the actual language that matters. The toolchain supporting the language and its integration (or lack thereof) with a development environment can make or break the success of the language in practical applications. In this paper, we describe our methodology for evaluating AI languages and associated tools in practice based on controlled experiments with programmers and/or game designers. The methodology is demonstrated on our development and evaluation of SPOSH and yaPOSH high
Název v anglickém jazyce
Why you should empirically evaluate your AI tool: From SPOSH to yaPOSH
Popis výsledku anglicky
The autonomous agents community has been developing specific agent-oriented programming languages for more than two decades. Some of the languages have been considered by academia as possible tools for developing artificial intelligence (AI) for non-player characters in computer games. However, as most of the research related to the development of new AI languages within the agent community does not reach production quality, they are seldom adopted by the games industry. As our experience has shown, itis not only the actual language that matters. The toolchain supporting the language and its integration (or lack thereof) with a development environment can make or break the success of the language in practical applications. In this paper, we describe our methodology for evaluating AI languages and associated tools in practice based on controlled experiments with programmers and/or game designers. The methodology is demonstrated on our development and evaluation of SPOSH and yaPOSH high
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
IN - Informatika
OECD FORD obor
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Návaznosti výsledku
Projekt
<a href="/cs/project/GAP103%2F10%2F1287" target="_blank" >GAP103/10/1287: PlanEx: Propojení plánování a provádění plánů</a><br>
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2014
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
ICAART 2014 - Proceedings of the 6th International Conference on Agents and Artificial Intelligence
ISBN
978-989-758-015-4
ISSN
—
e-ISSN
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Počet stran výsledku
8
Strana od-do
461-468
Název nakladatele
SciTe Press
Místo vydání
Neuveden
Místo konání akce
Angers, Francie
Datum konání akce
6. 3. 2014
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
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