Super Mario A-Star Agent Reloaded
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F25%3A10511903" target="_blank" >RIV/00216208:11320/25:10511903 - isvavai.cz</a>
Výsledek na webu
<a href="https://doi.org/10.1109/ictai66417.2025.00190" target="_blank" >https://doi.org/10.1109/ictai66417.2025.00190</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1109/ictai66417.2025.00190" target="_blank" >10.1109/ictai66417.2025.00190</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Super Mario A-Star Agent Reloaded
Popis výsledku v původním jazyce
For over a decade, the iconic Super Mario Bros. game has been used as a benchmark for research in artificial intelligence (AI) and procedural content generation (PCG). Every PCG technique relies on some sort of level validation to ensure that the generated levels are playable. For this, an artificial agent is used to substitute for a human player. The quality of such an agent directly influences the quality of the work built upon it, as it limits the complexity of levels that can be validated, and its performance affects the size of the generative space that can be explored. In this paper, we present a new Super Mario Bros. agent, which first finds a coarse path over the grid-based abstraction of a game level, and then uses the information to guide an A* search through the simulated states of the game. The proposed agent is the first agent that is able to solve all levels with standard Super Mario Bros. features, while also being the most performant (10x fewer node evaluations needed and 8x faster on the most complex level pack), thus it constitutes a new state-of-the-art for the game and should be used as the new level validation standard. Furthermore, we empirically show that the grid-based search alone can be used for the level validation task with almost the same accuracy as the agent while being faster by two orders of magnitude.
Název v anglickém jazyce
Super Mario A-Star Agent Reloaded
Popis výsledku anglicky
For over a decade, the iconic Super Mario Bros. game has been used as a benchmark for research in artificial intelligence (AI) and procedural content generation (PCG). Every PCG technique relies on some sort of level validation to ensure that the generated levels are playable. For this, an artificial agent is used to substitute for a human player. The quality of such an agent directly influences the quality of the work built upon it, as it limits the complexity of levels that can be validated, and its performance affects the size of the generative space that can be explored. In this paper, we present a new Super Mario Bros. agent, which first finds a coarse path over the grid-based abstraction of a game level, and then uses the information to guide an A* search through the simulated states of the game. The proposed agent is the first agent that is able to solve all levels with standard Super Mario Bros. features, while also being the most performant (10x fewer node evaluations needed and 8x faster on the most complex level pack), thus it constitutes a new state-of-the-art for the game and should be used as the new level validation standard. Furthermore, we empirically show that the grid-based search alone can be used for the level validation task with almost the same accuracy as the agent while being faster by two orders of magnitude.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach<br>I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2025
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Proceedings 2025 IEEE 37th International Conference on Tools with Artificial Intelligence ICTAI 2025
ISBN
979-8-3315-4919-0
ISSN
1082-3409
e-ISSN
2375-0197
Počet stran výsledku
8
Strana od-do
1308-1315
Název nakladatele
Institute of Electrical and Electronics Engineers (IEEE)
Místo vydání
New York
Místo konání akce
Athens
Datum konání akce
3. 11. 2025
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
—