Understanding User Experience in Serious Games: The Role of Narratives, Game Design and Player Background
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F25%3A10512188" target="_blank" >RIV/00216208:11320/25:10512188 - isvavai.cz</a>
Výsledek na webu
<a href="https://doi.org/10.2312/dh.20253297" target="_blank" >https://doi.org/10.2312/dh.20253297</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.2312/dh.20253297" target="_blank" >10.2312/dh.20253297</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Understanding User Experience in Serious Games: The Role of Narratives, Game Design and Player Background
Popis výsledku v původním jazyce
This paper presents findings from three user studies conducted on digital heritage games designed to foster historical understanding and emotional engagement through immersive experiences. The evaluated games - We Grew Up in War, Those From Below, and Gulag Diaries - explore historical narratives related to conflict, migration, and forced labor. The studies involved small-scale participant groups from culturally relevant backgrounds, utilizing a mixed-methods approach comprising established game experience questionnaires, structured interviews, and facilitator observations. The results indicate that participants generally responded positively to the games, particularly appreciating their narrative depth, audiovisual design, and emotional impact. However, the studies also identified areas for improvement in terms of usability, navigation, and onboarding, especially given that the games tested were in their alpha stages. Notably, individual differences in prior gaming experience, familiarity with the technology used, and prior knowledge of the historical subject matter significantly influenced how participants engaged with and interpreted the content, while gender was also found to be a moderating factor of game experience. The findings presented in this paper offer useful insights and recommendations for digital heritage games, with an emphasis on improving user experience while maintaining historical authenticity, engaging narratives, and interactive storytelling.
Název v anglickém jazyce
Understanding User Experience in Serious Games: The Role of Narratives, Game Design and Player Background
Popis výsledku anglicky
This paper presents findings from three user studies conducted on digital heritage games designed to foster historical understanding and emotional engagement through immersive experiences. The evaluated games - We Grew Up in War, Those From Below, and Gulag Diaries - explore historical narratives related to conflict, migration, and forced labor. The studies involved small-scale participant groups from culturally relevant backgrounds, utilizing a mixed-methods approach comprising established game experience questionnaires, structured interviews, and facilitator observations. The results indicate that participants generally responded positively to the games, particularly appreciating their narrative depth, audiovisual design, and emotional impact. However, the studies also identified areas for improvement in terms of usability, navigation, and onboarding, especially given that the games tested were in their alpha stages. Notably, individual differences in prior gaming experience, familiarity with the technology used, and prior knowledge of the historical subject matter significantly influenced how participants engaged with and interpreted the content, while gender was also found to be a moderating factor of game experience. The findings presented in this paper offer useful insights and recommendations for digital heritage games, with an emphasis on improving user experience while maintaining historical authenticity, engaging narratives, and interactive storytelling.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
50301 - Education, general; including training, pedagogy, didactics [and education systems]
Návaznosti výsledku
Projekt
—
Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2025
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
DH2025 proceedings
ISBN
978-3-03868-277-6
ISSN
3106-3640
e-ISSN
—
Počet stran výsledku
10
Strana od-do
1-10
Název nakladatele
The Eurographics Association
Místo vydání
Goslar, Německo
Místo konání akce
Sienna
Datum konání akce
8. 9. 2025
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
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