Body, space, and time in virtual reality leisure experience: a phenomenological inquiry
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F25%3AEPFJ6ITN" target="_blank" >RIV/00216208:11320/25:EPFJ6ITN - isvavai.cz</a>
Výsledek na webu
<a href="https://www.scopus.com/inward/record.uri?eid=2-s2.0-85199080364&doi=10.1080%2f02614367.2024.2379419&partnerID=40&md5=903573e0e7affcbfd3df3b7ed4b3d949" target="_blank" >https://www.scopus.com/inward/record.uri?eid=2-s2.0-85199080364&doi=10.1080%2f02614367.2024.2379419&partnerID=40&md5=903573e0e7affcbfd3df3b7ed4b3d949</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1080/02614367.2024.2379419" target="_blank" >10.1080/02614367.2024.2379419</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Body, space, and time in virtual reality leisure experience: a phenomenological inquiry
Popis výsledku v původním jazyce
Leisure takes its action in space and time. Virtual reality manipulates this spatiotemporal premise to imitate a leisure experience. This study examined virtual leisure from a phenomenological perspective and with a phenomenological method. A model of virtual leisure experience involving the body, space, and time was postulated. Results showed that virtual reality is distinguishable from reality by its technologically mediated consciousness. The physical body is a connector by which the real and the virtual penetrate each other. The virtual space encases a corporeal body, a habitual body, and a body in technology. Time in virtual reality is condensed into a personal time that the body intuits and an impersonal time that the body remembers. Matters regarding consciousness of VR body, space, and time and meaningful leisure in an increasingly virtual world were discussed. © 2024 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.
Název v anglickém jazyce
Body, space, and time in virtual reality leisure experience: a phenomenological inquiry
Popis výsledku anglicky
Leisure takes its action in space and time. Virtual reality manipulates this spatiotemporal premise to imitate a leisure experience. This study examined virtual leisure from a phenomenological perspective and with a phenomenological method. A model of virtual leisure experience involving the body, space, and time was postulated. Results showed that virtual reality is distinguishable from reality by its technologically mediated consciousness. The physical body is a connector by which the real and the virtual penetrate each other. The virtual space encases a corporeal body, a habitual body, and a body in technology. Time in virtual reality is condensed into a personal time that the body intuits and an impersonal time that the body remembers. Matters regarding consciousness of VR body, space, and time and meaningful leisure in an increasingly virtual world were discussed. © 2024 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.
Klasifikace
Druh
J<sub>SC</sub> - Článek v periodiku v databázi SCOPUS
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
—
Návaznosti
—
Ostatní
Rok uplatnění
2024
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Leisure Studies
ISSN
02614367
e-ISSN
—
Svazek periodika
43
Číslo periodika v rámci svazku
2024
Stát vydavatele periodika
US - Spojené státy americké
Počet stran výsledku
16
Strana od-do
1-16
Kód UT WoS článku
—
EID výsledku v databázi Scopus
2-s2.0-85199080364