Serious fun: exploring arts-based serious games in urban food (in)security research; Amusement sérieux : explorer les jeux sérieux basés sur les arts dans la recherche sur l'(in)sécurité alimentaire en milieu urbain
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F26%3ABRXPDA46" target="_blank" >RIV/00216208:11320/26:BRXPDA46 - isvavai.cz</a>
Výsledek na webu
<a href="https://www.scopus.com/inward/record.uri?eid=2-s2.0-105009898147&doi=10.1080%2F21681392.2025.2495003&partnerID=40&md5=880590adaef7ec9e1c625e25ce3fa59f" target="_blank" >https://www.scopus.com/inward/record.uri?eid=2-s2.0-105009898147&doi=10.1080%2F21681392.2025.2495003&partnerID=40&md5=880590adaef7ec9e1c625e25ce3fa59f</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1080/21681392.2025.2495003" target="_blank" >10.1080/21681392.2025.2495003</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Serious fun: exploring arts-based serious games in urban food (in)security research; Amusement sérieux : explorer les jeux sérieux basés sur les arts dans la recherche sur l'(in)sécurité alimentaire en milieu urbain
Popis výsledku v původním jazyce
Drawing on an urban research experiment and collaboration, this paper explores the role of arts-based serious games in urban food security research. Serious Fun: Food for Thought developed out of a desire to explore creative ways of engaging food insecurity venturing beyond narrow developmentalist frames. Using arts-based research coupled with gaming principles, the purpose of the experiment was to engage different constituencies in an interactive way to unpack the food system in unequal societies, in this case, Cape Town. What the game enabled was a mirror, revealing the affective nuances of food systems in a real and almost immediate way that more traditional forms of research may be less able to do. In the paper, we propose four opportunities for enriching urban food research: First, we argue that research design is premised on knowledge and values researchers deem important. We believe that arts-based serious gaming offers alternative in-roads to engage with multiple everyday values, desires, perspectives and practices as a crucial process in re-arranging knowledge politics. Second, we suggest that traditional methods of knowledge production can be enriched by taking seriously affective forms of agency and tacit knowledge of urban residents and that this requires a revision of ethic-ing research. Third, we propose that where research is carried out matters and that Food for Thought enables a socio-spatial situation for grounded research. Finally, we argue that knowledge mobilisation is important and that arts-based serious games can offer spaces for surfacing, encountering and leveraging multiple knowledge. We propose that validating practical and affective knowledge of urban resident's own foodways can strengthen urban food systems research. © 2025 Elsevier B.V., All rights reserved.
Název v anglickém jazyce
Serious fun: exploring arts-based serious games in urban food (in)security research; Amusement sérieux : explorer les jeux sérieux basés sur les arts dans la recherche sur l'(in)sécurité alimentaire en milieu urbain
Popis výsledku anglicky
Drawing on an urban research experiment and collaboration, this paper explores the role of arts-based serious games in urban food security research. Serious Fun: Food for Thought developed out of a desire to explore creative ways of engaging food insecurity venturing beyond narrow developmentalist frames. Using arts-based research coupled with gaming principles, the purpose of the experiment was to engage different constituencies in an interactive way to unpack the food system in unequal societies, in this case, Cape Town. What the game enabled was a mirror, revealing the affective nuances of food systems in a real and almost immediate way that more traditional forms of research may be less able to do. In the paper, we propose four opportunities for enriching urban food research: First, we argue that research design is premised on knowledge and values researchers deem important. We believe that arts-based serious gaming offers alternative in-roads to engage with multiple everyday values, desires, perspectives and practices as a crucial process in re-arranging knowledge politics. Second, we suggest that traditional methods of knowledge production can be enriched by taking seriously affective forms of agency and tacit knowledge of urban residents and that this requires a revision of ethic-ing research. Third, we propose that where research is carried out matters and that Food for Thought enables a socio-spatial situation for grounded research. Finally, we argue that knowledge mobilisation is important and that arts-based serious games can offer spaces for surfacing, encountering and leveraging multiple knowledge. We propose that validating practical and affective knowledge of urban resident's own foodways can strengthen urban food systems research. © 2025 Elsevier B.V., All rights reserved.
Klasifikace
Druh
J<sub>SC</sub> - Článek v periodiku v databázi SCOPUS
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
—
Návaznosti
—
Ostatní
Rok uplatnění
2025
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Critical African Studies
ISSN
20407211
e-ISSN
21681392
Svazek periodika
17
Číslo periodika v rámci svazku
2
Stát vydavatele periodika
US - Spojené státy americké
Počet stran výsledku
18
Strana od-do
189 - 206
Kód UT WoS článku
—
EID výsledku v databázi Scopus
2-s2.0-105009898147