Time Perspective as a Predictor of Massive Multiplayer Online Role-Playing Game Playing
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11410%2F12%3A10123979" target="_blank" >RIV/00216208:11410/12:10123979 - isvavai.cz</a>
Výsledek na webu
<a href="http://online.liebertpub.com/doi/abs/10.1089/cyber.2011.0171?prevSearch=lukavska&searchHistoryKey=" target="_blank" >http://online.liebertpub.com/doi/abs/10.1089/cyber.2011.0171?prevSearch=lukavska&searchHistoryKey=</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1089/cyber.2011.0171" target="_blank" >10.1089/cyber.2011.0171</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Time Perspective as a Predictor of Massive Multiplayer Online Role-Playing Game Playing
Popis výsledku v původním jazyce
This article focuses on the relationship between the time perspective (TP) personality trait and massive multiplayer online role-playing game (MMORPG) playing. We investigate the question of frequency of playing. The TP was measured with Zimbardo's TP Inventory (ZTPI), which includes five factors-past negative, past positive, present hedonistic, present fatalistic, and future. The study used data from 154 MMORPG players. We demonstrated that TP partially explained differences within a group of players with respect to the frequency of playing. Significant positive correlations were found between present factors and the amount of time spent playing MMORPGs, and significant negative correlation was found between the future factor and the time spent playing MMORPGs. Our study also revealed the influence of future-present balance on playing time. Players who scored lower in future- present balance variables (their present score was relatively high compared with their future score) reported
Název v anglickém jazyce
Time Perspective as a Predictor of Massive Multiplayer Online Role-Playing Game Playing
Popis výsledku anglicky
This article focuses on the relationship between the time perspective (TP) personality trait and massive multiplayer online role-playing game (MMORPG) playing. We investigate the question of frequency of playing. The TP was measured with Zimbardo's TP Inventory (ZTPI), which includes five factors-past negative, past positive, present hedonistic, present fatalistic, and future. The study used data from 154 MMORPG players. We demonstrated that TP partially explained differences within a group of players with respect to the frequency of playing. Significant positive correlations were found between present factors and the amount of time spent playing MMORPGs, and significant negative correlation was found between the future factor and the time spent playing MMORPGs. Our study also revealed the influence of future-present balance on playing time. Players who scored lower in future- present balance variables (their present score was relatively high compared with their future score) reported
Klasifikace
Druh
J<sub>x</sub> - Nezařazeno - Článek v odborném periodiku (Jimp, Jsc a Jost)
CEP obor
AN - Psychologie
OECD FORD obor
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Návaznosti výsledku
Projekt
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Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2012
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Cyberpsychology, Behavior, and Social Networking
ISSN
2152-2715
e-ISSN
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Svazek periodika
2012
Číslo periodika v rámci svazku
1
Stát vydavatele periodika
US - Spojené státy americké
Počet stran výsledku
5
Strana od-do
50-54
Kód UT WoS článku
000299320200008
EID výsledku v databázi Scopus
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