Playing mean : Does it imply a mean player?
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14230%2F24%3A00136310" target="_blank" >RIV/00216224:14230/24:00136310 - isvavai.cz</a>
Výsledek na webu
<a href="https://cyberpsychology.eu/article/view/33523" target="_blank" >https://cyberpsychology.eu/article/view/33523</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.5817/CP2024-3-6" target="_blank" >10.5817/CP2024-3-6</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Playing mean : Does it imply a mean player?
Popis výsledku v původním jazyce
Games allow players significant freedom to express themselves and behave as they see fit. As a consequence, in some games more than others, we may encounter hostile behavior. We explored whether players behaving in this manner are simply expressing their personality traits in the game or, rather, adopting this playstyle regardless of them. We conducted a three-year study observing over 250 people playing the turn-based, player-versus-player strategy game Diplomacy. Subjects were asked to fill out a questionnaire to determine their score on the social dominance orientation (SDO) scale—with a return rate of approx. 54%—while their in-game playstyle was analyzed for manifestations of hostile behavior. We found no statistically significant correlation between hostile in-game behavior and participants’ SDO score. However, we did find significant positive correlations between some aspects of this behavior and their success.
Název v anglickém jazyce
Playing mean : Does it imply a mean player?
Popis výsledku anglicky
Games allow players significant freedom to express themselves and behave as they see fit. As a consequence, in some games more than others, we may encounter hostile behavior. We explored whether players behaving in this manner are simply expressing their personality traits in the game or, rather, adopting this playstyle regardless of them. We conducted a three-year study observing over 250 people playing the turn-based, player-versus-player strategy game Diplomacy. Subjects were asked to fill out a questionnaire to determine their score on the social dominance orientation (SDO) scale—with a return rate of approx. 54%—while their in-game playstyle was analyzed for manifestations of hostile behavior. We found no statistically significant correlation between hostile in-game behavior and participants’ SDO score. However, we did find significant positive correlations between some aspects of this behavior and their success.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
50101 - Psychology (including human - machine relations)
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2024
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Cyberpsychology: Journal of Psychosocial Research on Cyberspace
ISSN
1802-7962
e-ISSN
1802-7962
Svazek periodika
18
Číslo periodika v rámci svazku
3
Stát vydavatele periodika
CZ - Česká republika
Počet stran výsledku
14
Strana od-do
1-14
Kód UT WoS článku
001260340500001
EID výsledku v databázi Scopus
2-s2.0-85199683451