Hraní MMORPG u mladých lidí a adolescentů: závislost a její faktory
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14230%2F07%3A00022768" target="_blank" >RIV/00216224:14230/07:00022768 - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
MMORPG playing of youths and adolescents: addiction and its factors
Popis výsledku v původním jazyce
Addition to online role-playing games is one of the most discussed aspects of recent cyber-psychology, mainly for its potentially negative impact on young people in their social lives. In our study, we focus on some chosen parts of addiction to MMORPGs of youths and adolescents, mainly on their day-dreaming and thinking about the game while offline. Our research sample consists of 548 participants, 76% were male, average player age was 25 years. The average estimated play-time per week was 27 hours. Wecreated an addiction score based on a 14-item questionnaire regarding typical factors of addiction, we used questions from other authors Internet addiction questionnaires, the questions were adapted for the MMORPG environment. The correlations between the addiction score and set of questions about day-dreaming and thinking showed certain direction of their inseparability, where, the more players score in addiction, the more they think about the game when offline.
Název v anglickém jazyce
MMORPG playing of youths and adolescents: addiction and its factors
Popis výsledku anglicky
Addition to online role-playing games is one of the most discussed aspects of recent cyber-psychology, mainly for its potentially negative impact on young people in their social lives. In our study, we focus on some chosen parts of addiction to MMORPGs of youths and adolescents, mainly on their day-dreaming and thinking about the game while offline. Our research sample consists of 548 participants, 76% were male, average player age was 25 years. The average estimated play-time per week was 27 hours. Wecreated an addiction score based on a 14-item questionnaire regarding typical factors of addiction, we used questions from other authors Internet addiction questionnaires, the questions were adapted for the MMORPG environment. The correlations between the addiction score and set of questions about day-dreaming and thinking showed certain direction of their inseparability, where, the more players score in addiction, the more they think about the game when offline.
Klasifikace
Druh
A - Audiovizuální tvorba
CEP obor
AN - Psychologie
OECD FORD obor
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Návaznosti výsledku
Projekt
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Návaznosti
Z - Vyzkumny zamer (s odkazem do CEZ)
Ostatní
Rok uplatnění
2007
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
ISBN
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Místo vydání
Vancouver
Název nakladatele resp. objednatele
Association of Internet Researchers
Verze
Interner research 8.0: let's play
Identifikační číslo nosiče
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