Adolescenti a mladí hráči MMORPG: virtuální komunita jako forma sociální skupiny
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14230%2F08%3A00026229" target="_blank" >RIV/00216224:14230/08:00026229 - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Adolescents and young players of MMORPG games: virtual communities as a form of social group
Popis výsledku v původním jazyce
The subject of this research was the playing of online games, so-called MMORPG (Massively Multiplayer Online Role-Playing Game). MMORPG are usually virtual fantasy worlds in which many of the players spend a large portion of their time and a tendency foraddiction appears to be quite large for this type of games. Players from our sample spend an average of 27 hours weekly in these games, 13.5% of players however note 50 or more hours weekly in the game, corresponding to about 7 hours of gameplay per day. Our research sample consists of 548 participants (352 from Europe, 181 from North America and 14 from other parts of the world). Players were addressed in forums designated for games "World of Warcraft" and "Everquest" and were asked to fill in a questionnaire found on the web page. The age of players varied between 12 and 55 years, here we are concerned mainly with adolescents (12 - 19 years of age) and young adults (20 - 27 years of age), but we also show a general age comparison of
Název v anglickém jazyce
Adolescents and young players of MMORPG games: virtual communities as a form of social group
Popis výsledku anglicky
The subject of this research was the playing of online games, so-called MMORPG (Massively Multiplayer Online Role-Playing Game). MMORPG are usually virtual fantasy worlds in which many of the players spend a large portion of their time and a tendency foraddiction appears to be quite large for this type of games. Players from our sample spend an average of 27 hours weekly in these games, 13.5% of players however note 50 or more hours weekly in the game, corresponding to about 7 hours of gameplay per day. Our research sample consists of 548 participants (352 from Europe, 181 from North America and 14 from other parts of the world). Players were addressed in forums designated for games "World of Warcraft" and "Everquest" and were asked to fill in a questionnaire found on the web page. The age of players varied between 12 and 55 years, here we are concerned mainly with adolescents (12 - 19 years of age) and young adults (20 - 27 years of age), but we also show a general age comparison of
Klasifikace
Druh
A - Audiovizuální tvorba
CEP obor
AN - Psychologie
OECD FORD obor
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Návaznosti výsledku
Projekt
<a href="/cs/project/1P05ME751" target="_blank" >1P05ME751: Světový projekt o internetu - ČR</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)<br>Z - Vyzkumny zamer (s odkazem do CEZ)
Ostatní
Rok uplatnění
2008
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
ISBN
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Místo vydání
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Název nakladatele resp. objednatele
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Verze
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Identifikační číslo nosiče
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