The Hollywood sound paradox: A regress of game music to film music origins
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14210%2F17%3A00099692" target="_blank" >RIV/00216224:14210/17:00099692 - isvavai.cz</a>
Výsledek na webu
<a href="https://www.uk.ukf.sk/data/music/20/247-273-Flasar.pdf" target="_blank" >https://www.uk.ukf.sk/data/music/20/247-273-Flasar.pdf</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.17846/HII.2017.20.247-273" target="_blank" >10.17846/HII.2017.20.247-273</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
The Hollywood sound paradox: A regress of game music to film music origins
Popis výsledku v původním jazyce
Roughly after a half century of the development of game sound and music, computer technology reached such a niveau that it could bring the most fantastic and never heard sounds woven into wholly original and subtle complexes that are fully immersive and ergodic. Instead of this we are experiencing a large romantic orchestra playing in a Hollywood movie style of the 1930s and later. That is the gist of what I am tending to call “the Hollywood sound paradox”. It seems there are two clashing tendencies in game music development: one technologically innovative and second stylistically regressive. In this paper I am questioning the process of constructing more and more sophisticated technologies to obtain older and older music genres. Is it possible that game music loses its authenticity originally based on specific media sound? This study provides three short analyses to suggest main stylistic categories of the current game music.
Název v anglickém jazyce
The Hollywood sound paradox: A regress of game music to film music origins
Popis výsledku anglicky
Roughly after a half century of the development of game sound and music, computer technology reached such a niveau that it could bring the most fantastic and never heard sounds woven into wholly original and subtle complexes that are fully immersive and ergodic. Instead of this we are experiencing a large romantic orchestra playing in a Hollywood movie style of the 1930s and later. That is the gist of what I am tending to call “the Hollywood sound paradox”. It seems there are two clashing tendencies in game music development: one technologically innovative and second stylistically regressive. In this paper I am questioning the process of constructing more and more sophisticated technologies to obtain older and older music genres. Is it possible that game music loses its authenticity originally based on specific media sound? This study provides three short analyses to suggest main stylistic categories of the current game music.
Klasifikace
Druh
J<sub>ost</sub> - Ostatní články v recenzovaných periodicích
CEP obor
—
OECD FORD obor
60403 - Performing arts studies (Musicology, Theater science, Dramaturgy)
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2017
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Hudba – Integrácie – Interpretácie
ISSN
1338-4872
e-ISSN
—
Svazek periodika
20
Číslo periodika v rámci svazku
1
Stát vydavatele periodika
SK - Slovenská republika
Počet stran výsledku
27
Strana od-do
247-273
Kód UT WoS článku
—
EID výsledku v databázi Scopus
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