RENDERING A SERIES OF 3D DYNAMIC VISUALIZATIONS IN (GEOGRAPHIC) EXPERIMENTAL TASKS
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14210%2F20%3A00114612" target="_blank" >RIV/00216224:14210/20:00114612 - isvavai.cz</a>
Výsledek na webu
<a href="https://iccgis2020.cartography-gis.com/proceedings-vol-1/" target="_blank" >https://iccgis2020.cartography-gis.com/proceedings-vol-1/</a>
DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
RENDERING A SERIES OF 3D DYNAMIC VISUALIZATIONS IN (GEOGRAPHIC) EXPERIMENTAL TASKS
Popis výsledku v původním jazyce
Real-time 3D visualization engines have evolved in both their capacity to render visual fidelity and in their openness to scripting capabilities (photorealism, programmable shaders and object properties, dynamic visualizations). This contribution is to look at the potential and limitations of such implementations with an experimental/educational scope in mind: rendering multiple 3D (cartographic) visualizations of maps/scenes in a controlled experiment-purposed application, with an emphasis on their transition from one visualization to another. While 3D dynamic visualizations offer an increase in choices and customization in display and function (as opposed to traditional/2D media), this does come at a price of rising implementation costs. Both dynamicity and threedimensionality of presented data require algorithms to process this (be it terrains, visibility models, collision models, graphics shaders, or other components). Because such algorithms require initialization time and run-time resources, their optimization is crucial. There are constraints and costs to where/how they can be used, too. Good practices of dynamic experimental scene implementation are discussed; in scene-to-scene transitions, multiple approaches are weighted against each other (multi-scene, in-scene with object transition, in-scene with user viewport transition). Techniques of static data retention and in-scene object manipulation are discussed. The conclusions are grounded in previous and current implementations of such tasks (an educational topographic map application, or ongoing research on cross-cultural differences in foreground-background visual perception)
Název v anglickém jazyce
RENDERING A SERIES OF 3D DYNAMIC VISUALIZATIONS IN (GEOGRAPHIC) EXPERIMENTAL TASKS
Popis výsledku anglicky
Real-time 3D visualization engines have evolved in both their capacity to render visual fidelity and in their openness to scripting capabilities (photorealism, programmable shaders and object properties, dynamic visualizations). This contribution is to look at the potential and limitations of such implementations with an experimental/educational scope in mind: rendering multiple 3D (cartographic) visualizations of maps/scenes in a controlled experiment-purposed application, with an emphasis on their transition from one visualization to another. While 3D dynamic visualizations offer an increase in choices and customization in display and function (as opposed to traditional/2D media), this does come at a price of rising implementation costs. Both dynamicity and threedimensionality of presented data require algorithms to process this (be it terrains, visibility models, collision models, graphics shaders, or other components). Because such algorithms require initialization time and run-time resources, their optimization is crucial. There are constraints and costs to where/how they can be used, too. Good practices of dynamic experimental scene implementation are discussed; in scene-to-scene transitions, multiple approaches are weighted against each other (multi-scene, in-scene with object transition, in-scene with user viewport transition). Techniques of static data retention and in-scene object manipulation are discussed. The conclusions are grounded in previous and current implementations of such tasks (an educational topographic map application, or ongoing research on cross-cultural differences in foreground-background visual perception)
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
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OECD FORD obor
50103 - Cognitive sciences
Návaznosti výsledku
Projekt
<a href="/cs/project/GC19-09265J" target="_blank" >GC19-09265J: Vliv sociokulturních faktorů a písma na percepci a kognici komplexních zrakových podnětů</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2020
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
8th International Conference on Cartography & GIS: PROCEEDINGS VOL.1
ISBN
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ISSN
1314-0604
e-ISSN
1314-0604
Počet stran výsledku
7
Strana od-do
628-634
Název nakladatele
Bulgarian Cartographic Association
Místo vydání
Nessebar, Bulgaria
Místo konání akce
Nessebar
Datum konání akce
1. 1. 2020
Typ akce podle státní příslušnosti
EUR - Evropská akce
Kód UT WoS článku
000853257000063