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RENDERING A SERIES OF 3D DYNAMIC VISUALIZATIONS IN (GEOGRAPHIC) EXPERIMENTAL TASKS

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14210%2F20%3A00114612" target="_blank" >RIV/00216224:14210/20:00114612 - isvavai.cz</a>

  • Výsledek na webu

    <a href="https://iccgis2020.cartography-gis.com/proceedings-vol-1/" target="_blank" >https://iccgis2020.cartography-gis.com/proceedings-vol-1/</a>

  • DOI - Digital Object Identifier

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    RENDERING A SERIES OF 3D DYNAMIC VISUALIZATIONS IN (GEOGRAPHIC) EXPERIMENTAL TASKS

  • Popis výsledku v původním jazyce

    Real-time 3D visualization engines have evolved in both their capacity to render visual fidelity and in their openness to scripting capabilities (photorealism, programmable shaders and object properties, dynamic visualizations). This contribution is to look at the potential and limitations of such implementations with an experimental/educational scope in mind: rendering multiple 3D (cartographic) visualizations of maps/scenes in a controlled experiment-purposed application, with an emphasis on their transition from one visualization to another. While 3D dynamic visualizations offer an increase in choices and customization in display and function (as opposed to traditional/2D media), this does come at a price of rising implementation costs. Both dynamicity and threedimensionality of presented data require algorithms to process this (be it terrains, visibility models, collision models, graphics shaders, or other components). Because such algorithms require initialization time and run-time resources, their optimization is crucial. There are constraints and costs to where/how they can be used, too. Good practices of dynamic experimental scene implementation are discussed; in scene-to-scene transitions, multiple approaches are weighted against each other (multi-scene, in-scene with object transition, in-scene with user viewport transition). Techniques of static data retention and in-scene object manipulation are discussed. The conclusions are grounded in previous and current implementations of such tasks (an educational topographic map application, or ongoing research on cross-cultural differences in foreground-background visual perception)

  • Název v anglickém jazyce

    RENDERING A SERIES OF 3D DYNAMIC VISUALIZATIONS IN (GEOGRAPHIC) EXPERIMENTAL TASKS

  • Popis výsledku anglicky

    Real-time 3D visualization engines have evolved in both their capacity to render visual fidelity and in their openness to scripting capabilities (photorealism, programmable shaders and object properties, dynamic visualizations). This contribution is to look at the potential and limitations of such implementations with an experimental/educational scope in mind: rendering multiple 3D (cartographic) visualizations of maps/scenes in a controlled experiment-purposed application, with an emphasis on their transition from one visualization to another. While 3D dynamic visualizations offer an increase in choices and customization in display and function (as opposed to traditional/2D media), this does come at a price of rising implementation costs. Both dynamicity and threedimensionality of presented data require algorithms to process this (be it terrains, visibility models, collision models, graphics shaders, or other components). Because such algorithms require initialization time and run-time resources, their optimization is crucial. There are constraints and costs to where/how they can be used, too. Good practices of dynamic experimental scene implementation are discussed; in scene-to-scene transitions, multiple approaches are weighted against each other (multi-scene, in-scene with object transition, in-scene with user viewport transition). Techniques of static data retention and in-scene object manipulation are discussed. The conclusions are grounded in previous and current implementations of such tasks (an educational topographic map application, or ongoing research on cross-cultural differences in foreground-background visual perception)

Klasifikace

  • Druh

    D - Stať ve sborníku

  • CEP obor

  • OECD FORD obor

    50103 - Cognitive sciences

Návaznosti výsledku

  • Projekt

    <a href="/cs/project/GC19-09265J" target="_blank" >GC19-09265J: Vliv sociokulturních faktorů a písma na percepci a kognici komplexních zrakových podnětů</a><br>

  • Návaznosti

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Ostatní

  • Rok uplatnění

    2020

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název statě ve sborníku

    8th International Conference on Cartography & GIS: PROCEEDINGS VOL.1

  • ISBN

  • ISSN

    1314-0604

  • e-ISSN

    1314-0604

  • Počet stran výsledku

    7

  • Strana od-do

    628-634

  • Název nakladatele

    Bulgarian Cartographic Association

  • Místo vydání

    Nessebar, Bulgaria

  • Místo konání akce

    Nessebar

  • Datum konání akce

    1. 1. 2020

  • Typ akce podle státní příslušnosti

    EUR - Evropská akce

  • Kód UT WoS článku

    000853257000063