Visual Localization using Imperfect 3D Models from the Internet
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F23%3A00367543" target="_blank" >RIV/68407700:21230/23:00367543 - isvavai.cz</a>
Nalezeny alternativní kódy
RIV/68407700:21730/23:00367543
Výsledek na webu
<a href="https://doi.org/10.1109/CVPR52729.2023.01266" target="_blank" >https://doi.org/10.1109/CVPR52729.2023.01266</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1109/CVPR52729.2023.01266" target="_blank" >10.1109/CVPR52729.2023.01266</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Visual Localization using Imperfect 3D Models from the Internet
Popis výsledku v původním jazyce
Visual localization is a core component in many applications, including augmented reality (AR). Localization algorithms compute the camera pose of a query image w.r.t. a scene representation, which is typically built from images. This often requires capturing and storing large amounts of data, followed by running Structure-from-Motion (SfM) algorithms. An interesting, and underexplored, source of data for building scene representations are 3D models that are readily available on the Internet, e.g., hand-drawn CAD models, 3D models generated from building footprints, or from aerial images. These models allow to perform visual localization right away without the time-consuming scene capturing and model building steps. Yet, it also comes with challenges as the available 3D models are often imperfect reflections of reality. E.g., the models might only have generic or no textures at all, might only provide a simple approximation of the scene geometry, or might be stretched. This paper studies how the imperfections of these models affect localization accuracy. We create a new benchmark for this task and provide a detailed experimental evaluation based on multiple 3D models per scene. We show that 3D models from the Internet show promise as an easy-to-obtain scene representation. At the same time, there is significant room for improvement for visual localization pipelines. To foster research on this interesting and challenging task, we release our benchmark.
Název v anglickém jazyce
Visual Localization using Imperfect 3D Models from the Internet
Popis výsledku anglicky
Visual localization is a core component in many applications, including augmented reality (AR). Localization algorithms compute the camera pose of a query image w.r.t. a scene representation, which is typically built from images. This often requires capturing and storing large amounts of data, followed by running Structure-from-Motion (SfM) algorithms. An interesting, and underexplored, source of data for building scene representations are 3D models that are readily available on the Internet, e.g., hand-drawn CAD models, 3D models generated from building footprints, or from aerial images. These models allow to perform visual localization right away without the time-consuming scene capturing and model building steps. Yet, it also comes with challenges as the available 3D models are often imperfect reflections of reality. E.g., the models might only have generic or no textures at all, might only provide a simple approximation of the scene geometry, or might be stretched. This paper studies how the imperfections of these models affect localization accuracy. We create a new benchmark for this task and provide a detailed experimental evaluation based on multiple 3D models per scene. We show that 3D models from the Internet show promise as an easy-to-obtain scene representation. At the same time, there is significant room for improvement for visual localization pipelines. To foster research on this interesting and challenging task, we release our benchmark.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
Výsledek vznikl pri realizaci vícero projektů. Více informací v záložce Projekty.
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2023
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Proceedings of 2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
ISBN
979-8-3503-0129-8
ISSN
1063-6919
e-ISSN
2575-7075
Počet stran výsledku
12
Strana od-do
13175-13186
Název nakladatele
IEEE Computer Society
Místo vydání
USA
Místo konání akce
Vancouver
Datum konání akce
18. 6. 2023
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
001062522105047