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Writing history of digital art in the age digital humanities and machine learning

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14210%2F25%3A00144544" target="_blank" >RIV/00216224:14210/25:00144544 - isvavai.cz</a>

  • Výsledek na webu

    <a href="https://festivaldelaimagen.com/en/media-art-history-conference/" target="_blank" >https://festivaldelaimagen.com/en/media-art-history-conference/</a>

  • DOI - Digital Object Identifier

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Writing history of digital art in the age digital humanities and machine learning

  • Popis výsledku v původním jazyce

    Conducting historiographical research in digital art is essential for evaluating its significance in the contexts of art world, digital culture, and in information society in general. But how should be written digital media art histories? Which historiographical methods have been employed to date and what were their benefits and limits? What terminology serves the best describing the structure of a digital artwork? Answering these questions is a prerequisite for any historiographical study of digital art. The contribution will unveil findings from research in this domain, concentrating on two areas: A) Examination of the current historiography of digital media art with focus on research methods to be used until now. B) Inquiry into the aesthetics and theory of digital media art to gain compilation of the most utilized terms derived from existing aesthetic-theoretical literature and studies within the digital media art sphere. The paper's central thesis advocates for the expanded use of digital tools in digital media art historiography. The practice of documenting digital art history should extend beyond the creation of online databases of isolated entries and keywords towards network of historiographical papers, digital art works analyses, and interpretations. In doing so, we should take advantage of the new digital tools (such as virtual and augmented reality, artificial intelligence, and more), which can help digital art historians to surmount and the overcome limitations and inadequacy of methodologies established over a century ago within the traditional humanities, including art history.

  • Název v anglickém jazyce

    Writing history of digital art in the age digital humanities and machine learning

  • Popis výsledku anglicky

    Conducting historiographical research in digital art is essential for evaluating its significance in the contexts of art world, digital culture, and in information society in general. But how should be written digital media art histories? Which historiographical methods have been employed to date and what were their benefits and limits? What terminology serves the best describing the structure of a digital artwork? Answering these questions is a prerequisite for any historiographical study of digital art. The contribution will unveil findings from research in this domain, concentrating on two areas: A) Examination of the current historiography of digital media art with focus on research methods to be used until now. B) Inquiry into the aesthetics and theory of digital media art to gain compilation of the most utilized terms derived from existing aesthetic-theoretical literature and studies within the digital media art sphere. The paper's central thesis advocates for the expanded use of digital tools in digital media art historiography. The practice of documenting digital art history should extend beyond the creation of online databases of isolated entries and keywords towards network of historiographical papers, digital art works analyses, and interpretations. In doing so, we should take advantage of the new digital tools (such as virtual and augmented reality, artificial intelligence, and more), which can help digital art historians to surmount and the overcome limitations and inadequacy of methodologies established over a century ago within the traditional humanities, including art history.

Klasifikace

  • Druh

    O - Ostatní výsledky

  • CEP obor

  • OECD FORD obor

    60401 - Arts, Art history

Návaznosti výsledku

  • Projekt

    <a href="/cs/project/GA24-10667S" target="_blank" >GA24-10667S: Lokální digitální umění a kultura jako předmět historiografického výzkumu</a><br>

  • Návaznosti

    P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)

Ostatní

  • Rok uplatnění

    2025

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů