An Improved Precise Multi-contact Haptic Visualization
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F09%3A00035860" target="_blank" >RIV/00216224:14330/09:00035860 - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
An Improved Precise Multi-contact Haptic Visualization
Popis výsledku v původním jazyce
We present an improved multi-contact haptic visualization method based on the Spatialized Normal Cone Hierarchies (SNCH). Though this approach is not entirely new, we have implemented several improvements in order to significantly increase precision androbustness over the previous method. As a consequence we are able to simulate much harder surfaces and give users the chance to feel smaller features on the surface compared to the original approach. This was achieved mostly by using more precise triangle to triangle distance calculations and a different triangle visibility algorithm. As these computations are expensive, we have also developed a new technique to reduce the number of calculations required. Currently, our algorithm is capable of visualizing haptic interactions between two 3D models consisting of tens of thousands of triangles. The simulation is performed in real-time and is seamlessly integrated into a virtual-reality component-based system named VRECKO.
Název v anglickém jazyce
An Improved Precise Multi-contact Haptic Visualization
Popis výsledku anglicky
We present an improved multi-contact haptic visualization method based on the Spatialized Normal Cone Hierarchies (SNCH). Though this approach is not entirely new, we have implemented several improvements in order to significantly increase precision androbustness over the previous method. As a consequence we are able to simulate much harder surfaces and give users the chance to feel smaller features on the surface compared to the original approach. This was achieved mostly by using more precise triangle to triangle distance calculations and a different triangle visibility algorithm. As these computations are expensive, we have also developed a new technique to reduce the number of calculations required. Currently, our algorithm is capable of visualizing haptic interactions between two 3D models consisting of tens of thousands of triangles. The simulation is performed in real-time and is seamlessly integrated into a virtual-reality component-based system named VRECKO.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
IN - Informatika
OECD FORD obor
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Návaznosti výsledku
Projekt
<a href="/cs/project/LC06008" target="_blank" >LC06008: Centrum počítačové grafiky</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2009
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Theory and Practice of Computer Graphics 2009
ISBN
978-3-905673-71-5
ISSN
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e-ISSN
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Počet stran výsledku
8
Strana od-do
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Název nakladatele
Eurographics Association
Místo vydání
TU Braunschweig, Germany
Místo konání akce
Cardiff University, UK
Datum konání akce
16. 6. 2009
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
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