Surface point location by walking algorithm for haptic visualization of triangulated 3D models
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F49777513%3A23520%2F14%3A43922595" target="_blank" >RIV/49777513:23520/14:43922595 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.1016/j.advengsoft.2014.05.004" target="_blank" >http://dx.doi.org/10.1016/j.advengsoft.2014.05.004</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1016/j.advengsoft.2014.05.004" target="_blank" >10.1016/j.advengsoft.2014.05.004</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Surface point location by walking algorithm for haptic visualization of triangulated 3D models
Popis výsledku v původním jazyce
Haptic devices are nowadays gaining popularity because of their increasing availability. These special input/output devices provide, unlike mouse or keyboard, a native 3D manipulation, especially a more precise control and a force interaction. With moreaccurate description of the model, haptics can achieve more realistic force feedback. Therefore, triangulated surface models are often used for an authentic interpretation of 3D models. A common task in haptic visualization using triangulated surface models is to find a triangle which is in the collision trajectory of the haptic probe. Since the render rate of the haptic visualization is relatively high (usually about 1 kHz), the task becomes highly non-trivial for complex mesh models, especially for the meshes which are changing over time. The paper presents a fast and novel location algorithm able to find the triangle which is close to the haptic probe and in the direction of the probe motion vector. The algorithm has negligible addit
Název v anglickém jazyce
Surface point location by walking algorithm for haptic visualization of triangulated 3D models
Popis výsledku anglicky
Haptic devices are nowadays gaining popularity because of their increasing availability. These special input/output devices provide, unlike mouse or keyboard, a native 3D manipulation, especially a more precise control and a force interaction. With moreaccurate description of the model, haptics can achieve more realistic force feedback. Therefore, triangulated surface models are often used for an authentic interpretation of 3D models. A common task in haptic visualization using triangulated surface models is to find a triangle which is in the collision trajectory of the haptic probe. Since the render rate of the haptic visualization is relatively high (usually about 1 kHz), the task becomes highly non-trivial for complex mesh models, especially for the meshes which are changing over time. The paper presents a fast and novel location algorithm able to find the triangle which is close to the haptic probe and in the direction of the probe motion vector. The algorithm has negligible addit
Klasifikace
Druh
J<sub>x</sub> - Nezařazeno - Článek v odborném periodiku (Jimp, Jsc a Jost)
CEP obor
IN - Informatika
OECD FORD obor
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Návaznosti výsledku
Projekt
<a href="/cs/project/LH11006" target="_blank" >LH11006: Interaktivní geometrické modely pro simulaci přírodních jevů a davů</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)<br>S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2014
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
ADVANCES IN ENGINEERING SOFTWARE
ISSN
0965-9978
e-ISSN
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Svazek periodika
75
Číslo periodika v rámci svazku
1
Stát vydavatele periodika
GB - Spojené království Velké Británie a Severního Irska
Počet stran výsledku
10
Strana od-do
58-67
Kód UT WoS článku
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EID výsledku v databázi Scopus
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