Exploring collaboration in group-to-group videoconferencing
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F12%3A00060343" target="_blank" >RIV/00216224:14330/12:00060343 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.1007/978-1-4471-4093-1_16" target="_blank" >http://dx.doi.org/10.1007/978-1-4471-4093-1_16</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/978-1-4471-4093-1_16" target="_blank" >10.1007/978-1-4471-4093-1_16</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Exploring collaboration in group-to-group videoconferencing
Popis výsledku v původním jazyce
Prior work on videoconferencing shows that various design changes can have profound impacts on group dynamics. In order to further explore the available design space, we report on a qualitative study that compares behaviour of groups in two group-to-group videoconferencing environments and face-to-face communica- tion during a complex social dilemma game. There are pronounced differences in participant behaviour between the two videoconferencing designs, indicating higher cooperative behaviour in one ofthe videoconferencing conditions. Based on quali- tative analysis of the gameplay, we hypothesise that the decisive factor is a discrep- ancy in the type of group identity that develops during the game. Our results suggest that the differences in behaviour are due to differences in design of the two video- conferencing environments. In particular, the incorporation of personal displays and individualised videostreams likely contributed to these outcomes.
Název v anglickém jazyce
Exploring collaboration in group-to-group videoconferencing
Popis výsledku anglicky
Prior work on videoconferencing shows that various design changes can have profound impacts on group dynamics. In order to further explore the available design space, we report on a qualitative study that compares behaviour of groups in two group-to-group videoconferencing environments and face-to-face communica- tion during a complex social dilemma game. There are pronounced differences in participant behaviour between the two videoconferencing designs, indicating higher cooperative behaviour in one ofthe videoconferencing conditions. Based on quali- tative analysis of the gameplay, we hypothesise that the decisive factor is a discrep- ancy in the type of group identity that develops during the game. Our results suggest that the differences in behaviour are due to differences in design of the two video- conferencing environments. In particular, the incorporation of personal displays and individualised videostreams likely contributed to these outcomes.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
IN - Informatika
OECD FORD obor
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Návaznosti výsledku
Projekt
<a href="/cs/project/LA09016" target="_blank" >LA09016: Účast ČR v European Research Consortium for Informatics and Mathematics (ERCIM)</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)<br>S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2012
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
From Research to Practice in the Design of Cooperative Systems: Results and Open Challenges; Proceedings of the 10th International Conference on the Design of Cooperative Systems
ISBN
9781447140924
ISSN
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e-ISSN
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Počet stran výsledku
15
Strana od-do
229-244
Název nakladatele
Springer
Místo vydání
London
Místo konání akce
Marseille, France
Datum konání akce
30. 5. 2012
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
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