What Players Want: Information Needs of Players on Post-Game Visualizations
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F21%3A00121619" target="_blank" >RIV/00216224:14330/21:00121619 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.1145/3411764.3445174" target="_blank" >http://dx.doi.org/10.1145/3411764.3445174</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1145/3411764.3445174" target="_blank" >10.1145/3411764.3445174</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
What Players Want: Information Needs of Players on Post-Game Visualizations
Popis výsledku v původním jazyce
With the rise of competitive online gaming and esports, players’ ability to review, reflect upon, and improve their in-game performance has become important. Post-play visualizations are key for such improvements. Despite the increased interest in visualizations of gameplay, research specifically informing the design of player-centric visualizations is currently limited. As with all visualizations, their design should, however, be guided by a thorough understanding of the goals to be achieved and which information is important and why. This paper reports on a mixed-methods study exploring the information demands posed by players on post-play visualizations and the goals they pursue with such visualizations. We focused on three genres that enjoy great popularity within the competitive gaming scene. Our results provide useful guideposts on which data to focus on by offering an overview of the relevance of different in-game metrics across genres. Lastly, we outline high-level implications for the design of post-play visualizations.
Název v anglickém jazyce
What Players Want: Information Needs of Players on Post-Game Visualizations
Popis výsledku anglicky
With the rise of competitive online gaming and esports, players’ ability to review, reflect upon, and improve their in-game performance has become important. Post-play visualizations are key for such improvements. Despite the increased interest in visualizations of gameplay, research specifically informing the design of player-centric visualizations is currently limited. As with all visualizations, their design should, however, be guided by a thorough understanding of the goals to be achieved and which information is important and why. This paper reports on a mixed-methods study exploring the information demands posed by players on post-play visualizations and the goals they pursue with such visualizations. We focused on three genres that enjoy great popularity within the competitive gaming scene. Our results provide useful guideposts on which data to focus on by offering an overview of the relevance of different in-game metrics across genres. Lastly, we outline high-level implications for the design of post-play visualizations.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
—
Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2021
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
CHI Conference on Human Factors in Computing Systems (CHI '21)
ISBN
9781450380966
ISSN
—
e-ISSN
—
Počet stran výsledku
13
Strana od-do
1-13
Název nakladatele
Association for Computing Machinery
Místo vydání
New York
Místo konání akce
New York
Datum konání akce
1. 1. 2021
Typ akce podle státní příslušnosti
CST - Celostátní akce
Kód UT WoS článku
000758168002002