Do you have time for a survey? Challenges and Lessons Learned from the Recruitment Process for an Online Survey
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14330%2F23%3A00130351" target="_blank" >RIV/00216224:14330/23:00130351 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.1145/3544549.3573865" target="_blank" >http://dx.doi.org/10.1145/3544549.3573865</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1145/3544549.3573865" target="_blank" >10.1145/3544549.3573865</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Do you have time for a survey? Challenges and Lessons Learned from the Recruitment Process for an Online Survey
Popis výsledku v původním jazyce
Regardless of study design, recruitment is always an important challenge for researchers. In the current paper, we would like to share some lessons learned in the recruitment techniques for an online survey study. In order to recruit for a survey study on Esports, the authors decided to try and recruit from a diverse population. To this end, they recruited both from their personal networks and via social media. While they were unable to recruit the desired number of participants (30- 50), they were able to learn a great deal about what worked and what did not in the recruitment process. Some of the issues encountered involved survey length and timing issues. Also, they learned that researchers need to be mindful about the limitations of the social media sites they use. We hope that sharing these lessons will be helpful to future researchers as they plan future research.
Název v anglickém jazyce
Do you have time for a survey? Challenges and Lessons Learned from the Recruitment Process for an Online Survey
Popis výsledku anglicky
Regardless of study design, recruitment is always an important challenge for researchers. In the current paper, we would like to share some lessons learned in the recruitment techniques for an online survey study. In order to recruit for a survey study on Esports, the authors decided to try and recruit from a diverse population. To this end, they recruited both from their personal networks and via social media. While they were unable to recruit the desired number of participants (30- 50), they were able to learn a great deal about what worked and what did not in the recruitment process. Some of the issues encountered involved survey length and timing issues. Also, they learned that researchers need to be mindful about the limitations of the social media sites they use. We hope that sharing these lessons will be helpful to future researchers as they plan future research.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2023
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems
ISBN
9781450394222
ISSN
—
e-ISSN
—
Počet stran výsledku
5
Strana od-do
1-5
Název nakladatele
ACM
Místo vydání
Hamburg, Germany
Místo konání akce
Hamburg, Germany
Datum konání akce
1. 1. 2023
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
—