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Didactic Game Based on the Unreal Engine and the Effectiveness of its Implementation in Mathematics Education

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14410%2F24%3A00138318" target="_blank" >RIV/00216224:14410/24:00138318 - isvavai.cz</a>

  • Výsledek na webu

    <a href="https://www.temjournal.com/content/134/TEMJournalNovember2024_3092_3102.pdf" target="_blank" >https://www.temjournal.com/content/134/TEMJournalNovember2024_3092_3102.pdf</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.18421/TEM134-44" target="_blank" >10.18421/TEM134-44</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Didactic Game Based on the Unreal Engine and the Effectiveness of its Implementation in Mathematics Education

  • Popis výsledku v původním jazyce

    This study investigates the integration of a didactic game developed using Unreal Engine into elementary school mathematics education, specifically focusing on the teaching of fractions. The research aims to answer the following questions: (1) How do students react to the didactic game? (2) What is the difference between experimental and control group of students? The study involved 46 seventh-grade students from a school in the South Moravian Region of the Czech Republic, randomly divided into two groups: one using the didactic game and one following traditional teaching methods. The research employed both qualitative and quantitative methods, including participatory observation, questionnaires, and didactic tests. The findings reveal that while both groups showed significant improvement in their understanding of fractions, the group using the didactic game demonstrated a more considerable progression, with an average increase in test scores from 38.07% to 71.36%. In contrast, the traditional group improved from 54.17% to 79.68%. Students’ reactions to the game were mixed, with some expressing enthusiasm despite technical difficulties, while others were less motivated due to hardware limitations.

  • Název v anglickém jazyce

    Didactic Game Based on the Unreal Engine and the Effectiveness of its Implementation in Mathematics Education

  • Popis výsledku anglicky

    This study investigates the integration of a didactic game developed using Unreal Engine into elementary school mathematics education, specifically focusing on the teaching of fractions. The research aims to answer the following questions: (1) How do students react to the didactic game? (2) What is the difference between experimental and control group of students? The study involved 46 seventh-grade students from a school in the South Moravian Region of the Czech Republic, randomly divided into two groups: one using the didactic game and one following traditional teaching methods. The research employed both qualitative and quantitative methods, including participatory observation, questionnaires, and didactic tests. The findings reveal that while both groups showed significant improvement in their understanding of fractions, the group using the didactic game demonstrated a more considerable progression, with an average increase in test scores from 38.07% to 71.36%. In contrast, the traditional group improved from 54.17% to 79.68%. Students’ reactions to the game were mixed, with some expressing enthusiasm despite technical difficulties, while others were less motivated due to hardware limitations.

Klasifikace

  • Druh

    J<sub>imp</sub> - Článek v periodiku v databázi Web of Science

  • CEP obor

  • OECD FORD obor

    50301 - Education, general; including training, pedagogy, didactics [and education systems]

Návaznosti výsledku

  • Projekt

  • Návaznosti

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Ostatní

  • Rok uplatnění

    2024

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název periodika

    TEM JOURNAL-TECHNOLOGY EDUCATION MANAGEMENT INFORMATICS

  • ISSN

    2217-8309

  • e-ISSN

    2217-8333

  • Svazek periodika

    13

  • Číslo periodika v rámci svazku

    4

  • Stát vydavatele periodika

    RS - Srbská republika

  • Počet stran výsledku

    11

  • Strana od-do

    3092-3102

  • Kód UT WoS článku

    001415068500038

  • EID výsledku v databázi Scopus

    2-s2.0-85210953299