From Playground to Battleground: Cyber Range Training for Industrial Cybersecurity Education
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216305%3A26220%2F23%3APU149860" target="_blank" >RIV/00216305:26220/23:PU149860 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.1145/3638782.3638814" target="_blank" >http://dx.doi.org/10.1145/3638782.3638814</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1145/3638782.3638814" target="_blank" >10.1145/3638782.3638814</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
From Playground to Battleground: Cyber Range Training for Industrial Cybersecurity Education
Popis výsledku v původním jazyce
The manufacturing and critical infrastructure world is increasingly dependent on cyber security. Cyber-attacks are becoming increasingly sophisticated, targeting traditional Information Technology (IT) and Operational Technology (OT) systems mainly due to the convergence of these infrastructures. Cyber-range assists with educating professionals and stakeholders about current trends and techniques by simulating realistic scenarios. This paper presents a scenario using the BUTCA (Brno University of Technology Cyber Arena) platform, developed at the Department of Telecommunications with a focus on IT and OT. The presented solution provides an effective and entertaining form of education using gamification aimed at a sector of interested students from primary school students to university students, professionals and interested members of the general public. As a proof of concept, we have developed a game (within BUTCA) targeting an industrial sector. Where the main objective of the cyber game is to demonstrate the potential impact of a successful cyber attack caused by human error through a phishing attack.
Název v anglickém jazyce
From Playground to Battleground: Cyber Range Training for Industrial Cybersecurity Education
Popis výsledku anglicky
The manufacturing and critical infrastructure world is increasingly dependent on cyber security. Cyber-attacks are becoming increasingly sophisticated, targeting traditional Information Technology (IT) and Operational Technology (OT) systems mainly due to the convergence of these infrastructures. Cyber-range assists with educating professionals and stakeholders about current trends and techniques by simulating realistic scenarios. This paper presents a scenario using the BUTCA (Brno University of Technology Cyber Arena) platform, developed at the Department of Telecommunications with a focus on IT and OT. The presented solution provides an effective and entertaining form of education using gamification aimed at a sector of interested students from primary school students to university students, professionals and interested members of the general public. As a proof of concept, we have developed a game (within BUTCA) targeting an industrial sector. Where the main objective of the cyber game is to demonstrate the potential impact of a successful cyber attack caused by human error through a phishing attack.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
20203 - Telecommunications
Návaznosti výsledku
Projekt
<a href="/cs/project/FW07010004" target="_blank" >FW07010004: Využití předností sítí páté generace pro monitorování, optimalizaci a zefektivnění výrobního procesu v chytrých továrnách</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2023
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
ICCNS 2023 Proceedings
ISBN
979-8-4007-0796-4
ISSN
—
e-ISSN
—
Počet stran výsledku
6
Strana od-do
1-6
Název nakladatele
Neuveden
Místo vydání
neuveden
Místo konání akce
Fuzhou, China
Datum konání akce
1. 12. 2023
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
—