Game-based learning: A survey of its attractiveness for university students
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21630%2F24%3A00379693" target="_blank" >RIV/68407700:21630/24:00379693 - isvavai.cz</a>
Výsledek na webu
<a href="https://relik.vse.cz/2024/download/pdf/782-Sikyr-Martin-paper.pdf" target="_blank" >https://relik.vse.cz/2024/download/pdf/782-Sikyr-Martin-paper.pdf</a>
DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Game-based learning: A survey of its attractiveness for university students
Popis výsledku v původním jazyce
The labor market demands on higher education increasingly call for learning connecting theory with practice to better prepare university students for their future professional careers. One way to achieve this could be game-based learning using digital and non digital learning games designed in the form of case studies, role-playing, and simulations to provide university students with practical and enjoyable learning experiences. The paper investigates the experience of university students with game-based learning to identify challenges, benefits, and issues of the development of game based learning in higher education. The investigation is founded on the results of a questionnaire survey of 146 students of the bachelor's program in Economics and Management at MIAS CTU in Prague. The results show that most of the surveyed students have experienced game-based learning whether at school or work. Most of them would also welcome more game-based learning, but it must deliver topically interesting and visually attractive content that motivates learning. To enhance the development of gamebased learning in higher education, it is suggested to apply various digital and non-digital learning games offering an opportunity to put theory into practice, experience social interaction, and receive performance feedback in a fun and clear way.
Název v anglickém jazyce
Game-based learning: A survey of its attractiveness for university students
Popis výsledku anglicky
The labor market demands on higher education increasingly call for learning connecting theory with practice to better prepare university students for their future professional careers. One way to achieve this could be game-based learning using digital and non digital learning games designed in the form of case studies, role-playing, and simulations to provide university students with practical and enjoyable learning experiences. The paper investigates the experience of university students with game-based learning to identify challenges, benefits, and issues of the development of game based learning in higher education. The investigation is founded on the results of a questionnaire survey of 146 students of the bachelor's program in Economics and Management at MIAS CTU in Prague. The results show that most of the surveyed students have experienced game-based learning whether at school or work. Most of them would also welcome more game-based learning, but it must deliver topically interesting and visually attractive content that motivates learning. To enhance the development of gamebased learning in higher education, it is suggested to apply various digital and non-digital learning games offering an opportunity to put theory into practice, experience social interaction, and receive performance feedback in a fun and clear way.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
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OECD FORD obor
50301 - Education, general; including training, pedagogy, didactics [and education systems]
Návaznosti výsledku
Projekt
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Návaznosti
V - Vyzkumna aktivita podporovana z jinych verejnych zdroju
Ostatní
Rok uplatnění
2024
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
The 17th International Scientific Conference RELIK 2024
ISBN
978-80-245-2538-9
ISSN
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e-ISSN
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Počet stran výsledku
13
Strana od-do
355-367
Název nakladatele
Vysoká škola ekonomická v Praze
Místo vydání
Praha
Místo konání akce
Praha
Datum konání akce
14. 10. 2024
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
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