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Game-based learning: A survey of its attractiveness for university students

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21630%2F24%3A00379693" target="_blank" >RIV/68407700:21630/24:00379693 - isvavai.cz</a>

  • Výsledek na webu

    <a href="https://relik.vse.cz/2024/download/pdf/782-Sikyr-Martin-paper.pdf" target="_blank" >https://relik.vse.cz/2024/download/pdf/782-Sikyr-Martin-paper.pdf</a>

  • DOI - Digital Object Identifier

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Game-based learning: A survey of its attractiveness for university students

  • Popis výsledku v původním jazyce

    The labor market demands on higher education increasingly call for learning connecting theory with practice to better prepare university students for their future professional careers. One way to achieve this could be game-based learning using digital and non digital learning games designed in the form of case studies, role-playing, and simulations to provide university students with practical and enjoyable learning experiences. The paper investigates the experience of university students with game-based learning to identify challenges, benefits, and issues of the development of game based learning in higher education. The investigation is founded on the results of a questionnaire survey of 146 students of the bachelor's program in Economics and Management at MIAS CTU in Prague. The results show that most of the surveyed students have experienced game-based learning whether at school or work. Most of them would also welcome more game-based learning, but it must deliver topically interesting and visually attractive content that motivates learning. To enhance the development of gamebased learning in higher education, it is suggested to apply various digital and non-digital learning games offering an opportunity to put theory into practice, experience social interaction, and receive performance feedback in a fun and clear way.

  • Název v anglickém jazyce

    Game-based learning: A survey of its attractiveness for university students

  • Popis výsledku anglicky

    The labor market demands on higher education increasingly call for learning connecting theory with practice to better prepare university students for their future professional careers. One way to achieve this could be game-based learning using digital and non digital learning games designed in the form of case studies, role-playing, and simulations to provide university students with practical and enjoyable learning experiences. The paper investigates the experience of university students with game-based learning to identify challenges, benefits, and issues of the development of game based learning in higher education. The investigation is founded on the results of a questionnaire survey of 146 students of the bachelor's program in Economics and Management at MIAS CTU in Prague. The results show that most of the surveyed students have experienced game-based learning whether at school or work. Most of them would also welcome more game-based learning, but it must deliver topically interesting and visually attractive content that motivates learning. To enhance the development of gamebased learning in higher education, it is suggested to apply various digital and non-digital learning games offering an opportunity to put theory into practice, experience social interaction, and receive performance feedback in a fun and clear way.

Klasifikace

  • Druh

    D - Stať ve sborníku

  • CEP obor

  • OECD FORD obor

    50301 - Education, general; including training, pedagogy, didactics [and education systems]

Návaznosti výsledku

  • Projekt

  • Návaznosti

    V - Vyzkumna aktivita podporovana z jinych verejnych zdroju

Ostatní

  • Rok uplatnění

    2024

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název statě ve sborníku

    The 17th International Scientific Conference RELIK 2024

  • ISBN

    978-80-245-2538-9

  • ISSN

  • e-ISSN

  • Počet stran výsledku

    13

  • Strana od-do

    355-367

  • Název nakladatele

    Vysoká škola ekonomická v Praze

  • Místo vydání

    Praha

  • Místo konání akce

    Praha

  • Datum konání akce

    14. 10. 2024

  • Typ akce podle státní příslušnosti

    WRD - Celosvětová akce

  • Kód UT WoS článku