Modeling students' flow experience through data logs in gamified educational systems
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216305%3A26230%2F21%3APU144223" target="_blank" >RIV/00216305:26230/21:PU144223 - isvavai.cz</a>
Výsledek na webu
<a href="https://www.fit.vut.cz/research/publication/12700/" target="_blank" >https://www.fit.vut.cz/research/publication/12700/</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1109/ICALT52272.2021.00037" target="_blank" >10.1109/ICALT52272.2021.00037</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Modeling students' flow experience through data logs in gamified educational systems
Popis výsledku v původním jazyce
User modeling in gamified educational systems is a contemporary challenge. In particular, modeling the students' flow experience (i.e., challenge-skill balance, action-awareness merging, clear goals, unambiguous feedback, total concentration on the task at hand, sense of control, loss of self-consciousness, transformation of time, and autotelic experience) during a gamified system usage is highly challenging. It is because measurement' instruments usually are invasive, removing the users from the flow experience and/or cannot be applied massively (e.g., participant observation, questionnaires or electroencephalogram). We faced this challenge by conducting a data-driven study (N = 23), where we used a robust statistical method (i.e., partial least squares path modeling) to model the students' flow experience, based on their interaction data (e.g., number of mouse clicks) in a gamified educational system. The main results indicate a relationship between the interaction logs and four flow experience dimensions. Our finds contribute to the area of gamified educational systems, through the students' flow experience modeling. Finally, based on our results, we also provided a series of recommendations for future studies.
Název v anglickém jazyce
Modeling students' flow experience through data logs in gamified educational systems
Popis výsledku anglicky
User modeling in gamified educational systems is a contemporary challenge. In particular, modeling the students' flow experience (i.e., challenge-skill balance, action-awareness merging, clear goals, unambiguous feedback, total concentration on the task at hand, sense of control, loss of self-consciousness, transformation of time, and autotelic experience) during a gamified system usage is highly challenging. It is because measurement' instruments usually are invasive, removing the users from the flow experience and/or cannot be applied massively (e.g., participant observation, questionnaires or electroencephalogram). We faced this challenge by conducting a data-driven study (N = 23), where we used a robust statistical method (i.e., partial least squares path modeling) to model the students' flow experience, based on their interaction data (e.g., number of mouse clicks) in a gamified educational system. The main results indicate a relationship between the interaction logs and four flow experience dimensions. Our finds contribute to the area of gamified educational systems, through the students' flow experience modeling. Finally, based on our results, we also provided a series of recommendations for future studies.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2021
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Proceedings - IEEE 21st International Conference on Advanced Learning Technologies, ICALT 2021
ISBN
978-1-6654-4106-3
ISSN
—
e-ISSN
—
Počet stran výsledku
5
Strana od-do
97-101
Název nakladatele
IEEE Communications Society
Místo vydání
online
Místo konání akce
United States
Datum konání akce
12. 7. 2021
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
000719352000031