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Predicting students' flow experience through behavior data in gamified educational systems

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216305%3A26230%2F21%3APU144723" target="_blank" >RIV/00216305:26230/21:PU144723 - isvavai.cz</a>

  • Výsledek na webu

    <a href="https://www.fit.vut.cz/research/publication/12735/" target="_blank" >https://www.fit.vut.cz/research/publication/12735/</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1186/s40561-021-00175-6" target="_blank" >10.1186/s40561-021-00175-6</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Predicting students' flow experience through behavior data in gamified educational systems

  • Popis výsledku v původním jazyce

    The flow experience (i.e., challenge-skill balance, action-awareness merging, clear goals, unambiguous feedback, concentration, sense of control, loss of self-consciousness, transformation of time, and autotelic experience) is an experience highly related to the learning experience. One of the current challenges is to identify whether students are managing to achieve this experience in educational systems. The methods currently used to identify students flow experience are based on self-reports or equipment (e.g., eye trackers or electroencephalograms). The main problem with these methods is the high cost of the equipment and the impossibility of applying them massively. To address this challenge, we used behavior data logs produced by students during the use of a gamified educational system to predict the students flow experience. Through a data-driven study (N = 23) using structural equation modeling, we identified possibilities to predict the students flow experience through the speed of students actions. With this initial study, we advance the literature, especially contributing to the field of student experience analysis, by bringing insights showing how to step towards automatic students flow experience identification in gamified educational systems.

  • Název v anglickém jazyce

    Predicting students' flow experience through behavior data in gamified educational systems

  • Popis výsledku anglicky

    The flow experience (i.e., challenge-skill balance, action-awareness merging, clear goals, unambiguous feedback, concentration, sense of control, loss of self-consciousness, transformation of time, and autotelic experience) is an experience highly related to the learning experience. One of the current challenges is to identify whether students are managing to achieve this experience in educational systems. The methods currently used to identify students flow experience are based on self-reports or equipment (e.g., eye trackers or electroencephalograms). The main problem with these methods is the high cost of the equipment and the impossibility of applying them massively. To address this challenge, we used behavior data logs produced by students during the use of a gamified educational system to predict the students flow experience. Through a data-driven study (N = 23) using structural equation modeling, we identified possibilities to predict the students flow experience through the speed of students actions. With this initial study, we advance the literature, especially contributing to the field of student experience analysis, by bringing insights showing how to step towards automatic students flow experience identification in gamified educational systems.

Klasifikace

  • Druh

    J<sub>imp</sub> - Článek v periodiku v databázi Web of Science

  • CEP obor

  • OECD FORD obor

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Návaznosti výsledku

  • Projekt

  • Návaznosti

    S - Specificky vyzkum na vysokych skolach

Ostatní

  • Rok uplatnění

    2021

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název periodika

    Smart Learning Environments

  • ISSN

    2196-7091

  • e-ISSN

  • Svazek periodika

    8

  • Číslo periodika v rámci svazku

    1

  • Stát vydavatele periodika

    SG - Singapurská republika

  • Počet stran výsledku

    18

  • Strana od-do

    1-18

  • Kód UT WoS článku

    000717490300001

  • EID výsledku v databázi Scopus

    2-s2.0-85118944820