How to shoot yourself right with a smartphone?
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216305%3A26230%2F23%3APU149407" target="_blank" >RIV/00216305:26230/23:PU149407 - isvavai.cz</a>
Nalezeny alternativní kódy
RIV/00216224:14210/23:00130886
Výsledek na webu
<a href="https://link.springer.com/article/10.1007/s10055-023-00812-0" target="_blank" >https://link.springer.com/article/10.1007/s10055-023-00812-0</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/s10055-023-00812-0" target="_blank" >10.1007/s10055-023-00812-0</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
How to shoot yourself right with a smartphone?
Popis výsledku v původním jazyce
This article presents a new use case of using handheld augmented reality to set up a smartphone camera for taking a self-photograph needed for evaluating the user's sports exercise. The problem addressed is that of settings up the rear smartphone camera so that users can take photographs of themselves performing sports poses without the need for assistance from another person. The proposed solution uses an augmented reality avatar with the same body properties as the user, which is placed into the scene so that the user can set up the camera to best capture the avatar. We also propose a straightforward mode of interaction for placing the avatar into the scene and setting up the camera for the desired purpose. We conducted a user study to explore the usability and user experience of the proposed solution. The results showed that the augmented reality visual aids, especially the avatar, enhanced the effectiveness of taking the self-photograph and that users perceived augmented reality elements favorably.
Název v anglickém jazyce
How to shoot yourself right with a smartphone?
Popis výsledku anglicky
This article presents a new use case of using handheld augmented reality to set up a smartphone camera for taking a self-photograph needed for evaluating the user's sports exercise. The problem addressed is that of settings up the rear smartphone camera so that users can take photographs of themselves performing sports poses without the need for assistance from another person. The proposed solution uses an augmented reality avatar with the same body properties as the user, which is placed into the scene so that the user can set up the camera to best capture the avatar. We also propose a straightforward mode of interaction for placing the avatar into the scene and setting up the camera for the desired purpose. We conducted a user study to explore the usability and user experience of the proposed solution. The results showed that the augmented reality visual aids, especially the avatar, enhanced the effectiveness of taking the self-photograph and that users perceived augmented reality elements favorably.
Klasifikace
Druh
J<sub>SC</sub> - Článek v periodiku v databázi SCOPUS
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2023
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
VIRTUAL REALITY
ISSN
1359-4338
e-ISSN
1434-9957
Svazek periodika
2023
Číslo periodika v rámci svazku
1
Stát vydavatele periodika
GB - Spojené království Velké Británie a Severního Irska
Počet stran výsledku
13
Strana od-do
1-13
Kód UT WoS článku
—
EID výsledku v databázi Scopus
2-s2.0-85160597939