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Survey of FOSS 3D/2D Graphics Software Blender Usage in Science, Academia, and Industry

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216305%3A26230%2F26%3A0199100" target="_blank" >RIV/00216305:26230/26:0199100 - isvavai.cz</a>

  • Výsledek na webu

    <a href="https://link.springer.com/article/10.1007/s00371-025-04281-1" target="_blank" >https://link.springer.com/article/10.1007/s00371-025-04281-1</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1007/s00371-025-04281-1" target="_blank" >10.1007/s00371-025-04281-1</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Survey of FOSS 3D/2D Graphics Software Blender Usage in Science, Academia, and Industry

  • Popis výsledku v původním jazyce

    Free and open-source software (FOSS) is a preferred tool for individuals and companies. The advantages of FOSS are minimal expenses, multi-platform and community support, transparent privacy policies, no vendor-related limitations, etc. Blender is a FOSS computer graphics 3D and 2D editor. It offers functions such as modeling, animating, video editing, simulations, image processing, scripting, rendering, etc. It is widely used as a free alternative to existing commercial products. This comprehensive survey examines Blender and its features and explores its usage in research, academic, and industrial projects, based on hundreds of collected and referenced sources. A comparison of Blender with alternative proprietary tools was conducted in terms of rendering performance, popularity, support, and feature set. According to this survey, Blender can be used as an efficient tool in film industry for visual effects composition, for dataset production for scientific experiments or deep learning methods, for educational purposes as a 3D geometrical problems demonstration tool, for the design of industrial models prepared, for example, for 3D printing, usage in augmented or virtual reality applications, etc. More specialized features are available as community-developed add-ons. The main reason why Blender is not used more often, is that many professionals are used to other software.

  • Název v anglickém jazyce

    Survey of FOSS 3D/2D Graphics Software Blender Usage in Science, Academia, and Industry

  • Popis výsledku anglicky

    Free and open-source software (FOSS) is a preferred tool for individuals and companies. The advantages of FOSS are minimal expenses, multi-platform and community support, transparent privacy policies, no vendor-related limitations, etc. Blender is a FOSS computer graphics 3D and 2D editor. It offers functions such as modeling, animating, video editing, simulations, image processing, scripting, rendering, etc. It is widely used as a free alternative to existing commercial products. This comprehensive survey examines Blender and its features and explores its usage in research, academic, and industrial projects, based on hundreds of collected and referenced sources. A comparison of Blender with alternative proprietary tools was conducted in terms of rendering performance, popularity, support, and feature set. According to this survey, Blender can be used as an efficient tool in film industry for visual effects composition, for dataset production for scientific experiments or deep learning methods, for educational purposes as a 3D geometrical problems demonstration tool, for the design of industrial models prepared, for example, for 3D printing, usage in augmented or virtual reality applications, etc. More specialized features are available as community-developed add-ons. The main reason why Blender is not used more often, is that many professionals are used to other software.

Klasifikace

  • Druh

    J<sub>imp</sub> - Článek v periodiku v databázi Web of Science

  • CEP obor

  • OECD FORD obor

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Návaznosti výsledku

  • Projekt

  • Návaznosti

    S - Specificky vyzkum na vysokych skolach

Ostatní

  • Rok uplatnění

    2025

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název periodika

    The visual computer

  • ISSN

    0178-2789

  • e-ISSN

    1432-2315

  • Svazek periodika

    42

  • Číslo periodika v rámci svazku

    1

  • Stát vydavatele periodika

    DE - Spolková republika Německo

  • Počet stran výsledku

    32

  • Strana od-do

  • Kód UT WoS článku

    001649056600003

  • EID výsledku v databázi Scopus

    2-s2.0-105026236527